AddCSLuaFile() SWEP.Base = "weapon_zs_basetrinket" SWEP.PrintName = "Resupply Pack" SWEP.Description = "Allows humans to resupply from you.\nPress LMB with the pack in your hand to resupply yourself." if CLIENT then SWEP.VElements = { ["base"] = { type = "Model", model = "models/Items/ammocrate_ar2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2, -1), angle = Angle(0, -90, 180), size = Vector(0.35, 0.35, 0.35), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/Items/ammocrate_ar2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2, -1), angle = Angle(0, -90, 180), size = Vector(0.35, 0.35, 0.35), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.ShowViewModel = false SWEP.ShowWorldModel = false end SWEP.Primary.Automatic = false SWEP.Primary.Delay = 1 function SWEP:PrimaryAttack() if not self:CanPrimaryAttack() then return end self:SetNextPrimaryFire(CurTime() + self.Primary.Delay) if CLIENT then return end local owner = self:GetOwner() for _, ent in pairs(ents.FindByClass("status_resupplypack")) do if ent:GetOwner() == owner then owner:Resupply(owner, ent) end end end