-- This profile gets rid of exploitable doors and opens the area portals they control. -- It also creates zombie spawns in the graveyard and human spawns in the front yard. hook.Add("InitPostEntityMap", "Adding", function() local ent = ents.Create("prop_dynamic_override") if ent:IsValid() then ent:SetPos(Vector(258, 130, 248)) ent:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent:SetKeyValue("solid", "6") ent:Spawn() end for _, spawn in pairs(ents.FindByClass("info_player*")) do spawn:Fire("kill", "", 0) end for _, door in pairs(ents.FindByClass("func_door_rotating")) do door:Fire("open", "", 0) door:Fire("kill", "", 1) end timer.Simple(2, function() team.SetSpawnPoint(TEAM_UNDEAD, ents.FindByClass("info_player_undead")) team.SetSpawnPoint(TEAM_HUMAN, ents.FindByClass("info_player_human")) end) end)