include("shared.lua") SWEP.PrintName = "Grenade" SWEP.Description = "A simple fragmentation grenade.\nWhen used in the right conditions, it can obliterate groups of zombies." SWEP.ViewModelFOV = 60 SWEP.Slot = 4 SWEP.SlotPos = 0 --[[function SWEP:GetViewModelPosition(pos, ang) if self:GetPrimaryAmmoCount() <= 0 then return pos + ang:Forward() * -256, ang end return pos, ang end]] function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end