hook.Add("InitPostEntityMap", "Adding", function() for _, class in pairs(GAMEMODE.ZombieClasses) do class.Unlocked = true end hook.Add("PlayerInitialSpawn", "GiveAllClasses", function(pl) pl:SendLua("for _,class in pairs(GAMEMODE.ZombieClasses) do class.Unlocked=true end") end) for _, ent in pairs(ents.FindByClass("prop_physics*")) do ent:GetPhysicsObject():EnableMotion(true) end end)