INC_SERVER() DEFINE_BASECLASS("weapon_zs_basemelee") SWEP.TrinketStatus = "" function SWEP:Initialize() BaseClass.Initialize(self) timer.Simple(0, function() if IsValid(self) then if self.TrinketStatus ~= "" then self:CreateTrinketStatus() end end end) end function SWEP:Deploy() BaseClass.Deploy(self) if self.TrinketStatus ~= "" then self:CreateTrinketStatus() end return true end function SWEP:CreateTrinketStatus() local owner = self:GetOwner() if not owner:IsValid() then return end local status = self.TrinketStatus for _, ent in pairs(ents.FindByClass(status)) do if ent:GetOwner() == owner then return end end local ent = ents.Create(status) if ent:IsValid() then ent:SetPos(owner:EyePos()) ent:SetParent(owner) ent:SetOwner(owner) ent:Spawn() end end