AddCSLuaFile() DEFINE_BASECLASS("weapon_zs_base") SWEP.PrintName = "'Quicksilver' Semi-Auto Rifle" SWEP.Description = "A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot." SWEP.Slot = 3 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.HUD3DBone = "v_weapon.g3sg1_Parent" SWEP.HUD3DPos = Vector(-1.2, -5.75, -1) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/cstrike/c_snip_g3sg1.mdl" SWEP.WorldModel = "models/weapons/w_snip_g3sg1.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_G3SG1.Single") SWEP.Primary.Damage = 78.5 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.38 SWEP.Primary.ClipSize = 10 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "357" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN SWEP.ConeMax = 6.5 SWEP.ConeMin = 0 SWEP.IronSightsPos = Vector(11, -9, -2.2) SWEP.IronSightsAng = Vector(0, 0, 0) SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 4 SWEP.MaxStock = 3 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.05) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Mercurial' Birdshot Rifle", "Fires a spread of less accurate shots that deal more total damage", function(wept) wept.Primary.Damage = wept.Primary.Damage / 5 wept.Primary.NumShots = 6 wept.ConeMin = 3 end) function SWEP:IsScoped() return self:GetIronsights() and self.fIronTime and self.fIronTime + 0.25 <= CurTime() end if CLIENT then SWEP.IronsightsMultiplier = 0.25 function SWEP:GetViewModelPosition(pos, ang) if GAMEMODE.DisableScopes then return end if self:IsScoped() then return pos + ang:Up() * 256, ang end return BaseClass.GetViewModelPosition(self, pos, ang) end function SWEP:DrawHUDBackground() if GAMEMODE.DisableScopes then return end if self:IsScoped() then self:DrawRegularScope() end end end