AddCSLuaFile() if CLIENT then SWEP.PrintName = "Sawhack" SWEP.ViewModelFOV = 60 SWEP.VElements = { ["base1+"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-1.45, 0, -0.25), angle = Angle(270, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base1"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-1.45, 0, 0.394), angle = Angle(90, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base"] = { type = "Model", model = "models/props_junk/sawblade001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7.956, 2.181, -18.506), angle = Angle(0, -6.212, 90), size = Vector(0.4, 0.4, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base1+"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-1.45, 0, -0.25), angle = Angle(270, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base1"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-1.45, 0, 0.394), angle = Angle(90, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base"] = { type = "Model", model = "models/props_junk/sawblade001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7, 2, -22.5), angle = Angle(0, 0, 90), size = Vector(0.4, 0.4, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.HoldType = "melee2" SWEP.Primary.Delay = 0.45 SWEP.MeleeDamage = 32 SWEP.MeleeRange = 55 SWEP.MeleeSize = 1.9 SWEP.MeleeKnockBack = SWEP.MeleeDamage * 0.5 SWEP.WalkSpeed = SPEED_FAST SWEP.SwingTime = 0.15 SWEP.SwingRotation = Angle(0, -35, -50) SWEP.SwingOffset = Vector(10, 0, 0) SWEP.HoldType = "melee2" SWEP.SwingHoldType = "melee2" SWEP.HitDecal = "Manhackcut" SWEP.HitAnim = ACT_VM_MISSCENTER SWEP.NoHitSoundFlesh = true function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(75, 80)) end function SWEP:PlayHitSound() self:EmitSound("npc/manhack/grind"..math.random(5)..".wav") end function SWEP:PlayHitFleshSound() self:EmitSound("ambient/machines/slicer"..math.random(4)..".wav") end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if not hitflesh then local effectdata = EffectData() effectdata:SetOrigin(tr.HitPos) effectdata:SetNormal(tr.HitNormal) effectdata:SetMagnitude(2) effectdata:SetScale(1) util.Effect("sparks", effectdata) end end