INC_CLIENT() SWEP.DrawCrosshair = false SWEP.Slot = 4 SWEP.SlotPos = 0 function SWEP:DrawHUD() if GetConVar("crosshair"):GetInt() ~= 1 then return end self:DrawCrosshairDot() end function SWEP:Deploy() self.IdleAnimation = CurTime() + self:SequenceDuration() return true end function SWEP:DrawWorldModel() end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel function SWEP:PrimaryAttack() end function SWEP:DrawWeaponSelection(x, y, w, h, alpha) self:BaseDrawWeaponSelection(x, y, w, h, alpha) end