INC_SERVER() function SWEP:PlayRepairSound(hitent) hitent:EmitSound("npc/dog/dog_servo"..math.random(7, 8)..".wav", 70, math.random(100, 105)) end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if CLIENT or not hitent:IsValid() then return end local owner = self:GetOwner() if hitent.HitByWrench and hitent:HitByWrench(self, owner, tr) then return end if hitent.GetObjectHealth then local oldhealth = hitent:GetObjectHealth() if oldhealth <= 0 or oldhealth >= hitent:GetMaxObjectHealth() or hitent.m_LastDamaged and CurTime() < hitent.m_LastDamaged + 4 then return end local healstrength = self.HealStrength * (owner.RepairRateMul or 1) * (hitent.WrenchRepairMultiplier or 1) hitent:SetObjectHealth(math.min(hitent:GetMaxObjectHealth(), hitent:GetObjectHealth() + healstrength)) local healed = hitent:GetObjectHealth() - oldhealth self:PlayRepairSound(hitent) gamemode.Call("PlayerRepairedObject", owner, hitent, healed / 2, self) local effectdata = EffectData() effectdata:SetOrigin(tr.HitPos) effectdata:SetNormal(tr.HitNormal) effectdata:SetMagnitude(1) util.Effect("nailrepaired", effectdata, true, true) return true end end