function EFFECT:Think() return false end function EFFECT:Render() end local function CollideCallback(particle, hitpos, hitnormal) if particle:GetDieTime() == 0 then return end particle:SetDieTime(0) if math.random(3) == 3 then sound.Play("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav", hitpos, 50, math.Rand(95, 105)) end if math.random(3) == 3 then util.Decal("Impact.AlienFlesh", hitpos + hitnormal, hitpos - hitnormal) end end function EFFECT:Init(data) local pos = data:GetOrigin() local hitnormal = data:GetNormal() * -1 local emitter = ParticleEmitter(pos) emitter:SetNearClip(24, 48) local grav = Vector(0, 0, -500) for i = 1, math.random(60, 85) do local particle = emitter:Add("particles/smokey", pos) particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(32, 72) + hitnormal * math.Rand(48, 198)) particle:SetDieTime(math.Rand(0.9, 2)) particle:SetStartAlpha(200) particle:SetEndAlpha(0) particle:SetStartSize(math.Rand(1, 5)) particle:SetEndSize(0) particle:SetRoll(math.Rand(0, 360)) particle:SetRollDelta(math.Rand(-15, 15)) particle:SetColor(math.Rand(25, 30), math.Rand(200, 240), math.Rand(25, 30)) particle:SetLighting(true) particle:SetGravity(grav) particle:SetCollide(true) particle:SetCollideCallback(CollideCallback) end emitter:Finish() util.Decal("Impact.AlienFlesh", pos + hitnormal, pos - hitnormal) sound.Play("npc/antlion_grub/squashed.wav", pos, 74, math.random(95, 110)) end