function EFFECT:Init(data) local pos = data:GetOrigin() local norm = data:GetNormal() local ent = data:GetEntity() if ent and ent:IsValid() then ent:EmitSound("ambient/machines/steam_release_2.wav", 70, 255) if ent:IsPlayer() then ent:EmitSound("weapons/crossbow/hitbod"..math.random(2)..".wav", 70, 140) end else sound.Play("ambient/machines/steam_release_2.wav", pos, 70, 255) end local emitter = ParticleEmitter(pos) emitter:SetNearClip(16, 24) for i=1, 32 do local ang = norm:Angle() ang:RotateAroundAxis(ang:Up(), math.Rand(0, 360)) ang:RotateAroundAxis(ang:Right(), math.Rand(-80, 80)) local particle = emitter:Add("particle/smokestack", pos) particle:SetVelocity(ang:Forward() * math.Rand(4, 32)) particle:SetDieTime(math.Rand(0.75, 1.25)) particle:SetStartAlpha(255) particle:SetEndAlpha(0) particle:SetStartSize(0) particle:SetEndSize(6) particle:SetColor(10, 255, 10) particle:SetRoll(math.Rand(0, 360)) particle:SetRollDelta(math.Rand(-4, 4)) particle:SetGravity(Vector(0, 0, -10)) particle:SetAirResistance(100) end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end