hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(1948, 1232, 746)) ent2:SetAngles(Angle(0, 0, -90)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:Spawn() end end)