DEFINE_BASECLASS("weapon_zs_poisonzombie") SWEP.PrintName = "Wild Poison Zombie" SWEP.MeleeDamage = 45 SWEP.PoisonThrowSpeed = 420 function SWEP:PlayAttackSound() self:EmitSound("npc/zombie_poison/pz_warn"..math.random(2)..".wav", 74, math.random(88, 95), 0.5, CHAN_AUTO) self:EmitSound("npc/antlion_guard/angry"..math.random(3)..".wav", 74, math.random(112, 115), 0.5, CHAN_AUTO) end