EFFECT.LifeTime = 1 function EFFECT:Init(data) local pos = data:GetOrigin() local normal = data:GetNormal() local ent = data:GetEntity() self.Entity:SetPos(pos) self.Entity:SetAngles(normal:Angle()) if ent:IsValid() then self.DieTime = CurTime() + self.LifeTime self.Entity:SetModel(ent:GetModel()) else self.DieTime = 0 end end function EFFECT:Think() return CurTime() < self.DieTime end function EFFECT:Render() local delta = (self.DieTime - CurTime()) / self.LifeTime self.Entity:SetModelScale(2 - delta ^ 2, 0) render.SetBlend(delta) render.SetColorModulation(0.05, 0.05, 0.05) self.Entity:DrawModel() render.SetColorModulation(1, 1, 1) render.SetBlend(1) end