function EFFECT:Init(data) local pos = data:GetOrigin() local normal = data:GetNormal() * -1 pos = pos + normal sound.Play("ambient/fire/gascan_ignite1.wav", pos, 75, math.Rand(50, 55)) local emitter = ParticleEmitter(pos) emitter:SetNearClip(24, 32) for i=1, 5 do local particle = emitter:Add("particles/smokey", pos) particle:SetDieTime(math.Rand(1, 2)) particle:SetStartAlpha(24) particle:SetEndAlpha(0) particle:SetStartSize(200) particle:SetEndSize(0) particle:SetRollDelta(math.Rand(-3, 3)) particle:SetRoll(math.Rand(0, 360)) particle:SetColor(130, 0, 0) end for i=1, 70 do local heading = VectorRand() heading:Normalize() local size = math.Rand(15, 25) local particle = emitter:Add("particles/smokey", pos + heading * math.Rand(2, 64)) particle:SetVelocity(heading * math.Rand(-128, 256)) particle:SetDieTime(math.Rand(1, 1.5)) particle:SetStartAlpha(40) particle:SetEndAlpha(0) particle:SetStartSize(size) particle:SetEndSize(size) particle:SetRollDelta(math.Rand(-1.5, 1.5)) particle:SetRoll(math.Rand(0, 360)) particle:SetColor(220, 38, 0) particle:SetAirResistance(math.Rand(50, 200)) end emitter:Finish() emitter = nil collectgarbage("step", 64) local effectdata = EffectData() effectdata:SetOrigin(pos) for i=1, 8 do util.Effect("doomball_skull", effectdata) end end function EFFECT:Think() return false end function EFFECT:Render() end