EFFECT.LifeTime = 3 function EFFECT:Init(data) self:SetRenderBounds(Vector(-64, -64, -64), Vector(64, 64, 64)) self.Seed = math.Rand(0, 10) self.Pos = data:GetOrigin() self.Amount = math.Round(data:GetMagnitude(), 2) self.DeathTime = CurTime() + self.LifeTime end function EFFECT:Think() self.Pos.z = self.Pos.z + FrameTime() * 32 return CurTime() < self.DeathTime end local cam_IgnoreZ = cam.IgnoreZ local cam_Start3D2D = cam.Start3D2D local cam_End3D2D = cam.End3D2D local draw_SimpleText = draw.SimpleText local math_Clamp = math.Clamp local math_sin = math.sin local math_floor = math.floor local EyeAngles = EyeAngles local tostring = tostring local TEXT_ALIGN_CENTER = TEXT_ALIGN_CENTER local TEXT_ALIGN_LEFT = TEXT_ALIGN_LEFT local TEXT_ALIGN_RIGHT = TEXT_ALIGN_RIGHT local col = Color(30, 255, 30, 255) function EFFECT:Render() local delta = math_Clamp(self.DeathTime - CurTime(), 0, self.LifeTime) / self.LifeTime col.a = delta * 240 local ang = EyeAngles() local right = ang:Right() ang:RotateAroundAxis(ang:Up(), -90) ang:RotateAroundAxis(ang:Forward(), 90) cam_IgnoreZ(true) cam_Start3D2D(self.Pos + math_sin(CurTime() + self.Seed) * 30 * delta * right, ang, (delta * 0.12 + 0.045) / 2) local amount = self.Amount local flooramount = math_floor(amount) if amount == flooramount then draw_SimpleText(amount.." HP", "ZS3D2DFont2Big", 0, -21, col, TEXT_ALIGN_CENTER) else draw_SimpleText(flooramount, "ZS3D2DFont2Big", 0, -21, col, TEXT_ALIGN_RIGHT) draw_SimpleText(tostring(amount - flooramount):sub(2).." HP", "ZS3D2DFont2", 2, 8, col, TEXT_ALIGN_LEFT) end cam_End3D2D() cam_IgnoreZ(false) end