function EFFECT:Think() return false end function EFFECT:Render() end function EFFECT:Init(data) local pos = data:GetOrigin() local hitnormal = data:GetNormal() * -1 local emitter = ParticleEmitter(pos) emitter:SetNearClip(24, 48) local grav = Vector(0, 0, -200) for i = 1, math.random(60, 85) do local particle = emitter:Add("particles/smokey", pos) particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(90, 130) + hitnormal * math.Rand(48, 198)) particle:SetDieTime(math.Rand(1.2, 2)) particle:SetStartAlpha(200) particle:SetEndAlpha(0) particle:SetStartSize(math.Rand(1, 2)) particle:SetEndSize(0) particle:SetRoll(math.Rand(0, 360)) particle:SetRollDelta(math.Rand(-15, 15)) particle:SetColor(25, 25, 25) particle:SetLighting(true) particle:SetGravity(grav) particle:SetCollide(true) end emitter:Finish() emitter = nil collectgarbage("step", 64) sound.Play("physics/metal/sawblade_stick"..math.random(3)..".wav", pos, 74, math.random(199, 210)) end