function EFFECT:Init( data ) local pos = data:GetStart() self.StartPos = pos self.EndPos = data:GetOrigin() self.Alpha = 255 self.Life = 0 local emitter = ParticleEmitter(pos) emitter:SetNearClip(24, 32) for i=1, 9 do local particle = emitter:Add("effects/blueflare1", pos) particle:SetDieTime(0.8) particle:SetColor(150,190,255) particle:SetStartAlpha(200) particle:SetEndAlpha(0) particle:SetStartSize(4) particle:SetEndSize(0) particle:SetVelocity(VectorRand():GetNormal() * 60) end emitter:Finish() emitter = nil collectgarbage("step", 64) self:SetRenderBoundsWS( self.StartPos, self.EndPos ) end function EFFECT:Think( ) self.Life = self.Life + FrameTime() * 6 self.Alpha = 255 * ( 1 - self.Life ) return ( self.Life < 1 ) end local beam1mat = Material("trails/electric") local glowmat = Material("sprites/light_glow02_add") function EFFECT:Render() if ( self.Alpha < 1 ) then return end local texcoord = math.Rand( 0, 1 ) local norm = (self.StartPos - self.EndPos) * self.Life self.Length = norm:Length() render.SetMaterial( beam1mat ) for i = 1, 3 do render.DrawBeam(self.StartPos, self.EndPos + (VectorRand() * 6), 12, texcoord, texcoord + self.Length / 128, Color( 255, 255, 255, self.Alpha )) end render.SetMaterial(glowmat) render.DrawSprite(self.StartPos, 130, 130, Color(150, 215, 255, self.Alpha)) render.DrawSprite(self.EndPos, 50, 50, Color(170, 215, 255, self.Alpha)) end