local function GetVModelsText() local wep = GetSCKSWEP( LocalPlayer() ) if (!IsValid(wep)) then return "" end local str = ("SWEP.VElements = {\n") local i = 0 local num = table.Count(wep.v_models) for k, v in pairs( wep.v_models ) do if (v.type == "Model") then str = str.."\t[\""..k.."\"] = { type = \"Model\", model = \""..v.model.."\", bone = \""..v.bone.."\", rel = \""..v.rel.."\", pos = "..PrintVec(v.pos) str = str..", angle = "..PrintAngle( v.angle )..", size = "..PrintVec(v.size)..", color = "..PrintColor( v.color ) str = str..", surpresslightning = "..tostring(v.surpresslightning)..", material = \""..v.material.."\", skin = "..v.skin str = str..", bodygroup = {" local i = 0 for k, v in pairs( v.bodygroup ) do if (v <= 0) then continue end if ( i != 0 ) then str = str..", " end i = 1 str = str.."["..k.."] = "..v end str = str.."} }" elseif (v.type == "Sprite") then str = str.."\t[\""..k.."\"] = { type = \"Sprite\", sprite = \""..v.sprite.."\", bone = \""..v.bone.."\", rel = \""..v.rel.."\", pos = "..PrintVec(v.pos) str = str..", size = { x = "..v.size.x..", y = "..v.size.y.." }, color = "..PrintColor( v.color )..", nocull = "..tostring(v.nocull) str = str..", additive = "..tostring(v.additive)..", vertexalpha = "..tostring(v.vertexalpha)..", vertexcolor = "..tostring(v.vertexcolor) str = str..", ignorez = "..tostring(v.ignorez).."}" elseif (v.type == "Quad") then str = str.."\t[\""..k.."\"] = { type = \"Quad\", bone = \""..v.bone.."\", rel = \""..v.rel.."\", pos = "..PrintVec(v.pos)..", angle = "..PrintAngle( v.angle ) str = str..", size = "..v.size..", draw_func = nil}" end if (v.type) then i = i + 1 if (i < num) then str = str.."," end str = str.."\n" end end str = str.."}" return str end local function GetWModelsText() local wep = GetSCKSWEP( LocalPlayer() ) if (!IsValid(wep)) then return "" end local str = ("SWEP.WElements = {\n") local i = 0 local num = table.Count(wep.w_models) for k, v in pairs( wep.w_models ) do if (v.type == "Model") then str = str.."\t[\""..k.."\"] = { type = \"Model\", model = \""..v.model.."\", bone = \""..v.bone.."\", rel = \""..v.rel.."\", pos = "..PrintVec(v.pos) str = str..", angle = "..PrintAngle( v.angle )..", size = "..PrintVec(v.size)..", color = "..PrintColor( v.color ) str = str..", surpresslightning = "..tostring(v.surpresslightning)..", material = \""..v.material.."\", skin = "..v.skin str = str..", bodygroup = {" local i = 0 for k, v in pairs( v.bodygroup ) do if (v <= 0) then continue end if ( i != 0 ) then str = str..", " end i = 1 str = str.."["..k.."] = "..v end str = str.."} }" elseif (v.type == "Sprite") then str = str.."\t[\""..k.."\"] = { type = \"Sprite\", sprite = \""..v.sprite.."\", bone = \""..v.bone.."\", rel = \""..v.rel.."\", pos = "..PrintVec(v.pos) str = str..", size = { x = "..v.size.x..", y = "..v.size.y.." }, color = "..PrintColor( v.color )..", nocull = "..tostring(v.nocull) str = str..", additive = "..tostring(v.additive)..", vertexalpha = "..tostring(v.vertexalpha)..", vertexcolor = "..tostring(v.vertexcolor) str = str..", ignorez = "..tostring(v.ignorez).."}" elseif (v.type == "Quad") then str = str.."\t[\""..k.."\"] = { type = \"Quad\", bone = \""..v.bone.."\", rel = \""..v.rel.."\", pos = "..PrintVec(v.pos)..", angle = "..PrintAngle( v.angle ) str = str..", size = "..v.size..", draw_func = nil}" end if (v.type) then i = i + 1 if (i < num) then str = str.."," end str = str.."\n" end end str = str.."}" str = str.."\n\n" local i = 0 for k, v in pairs( wep.w_models ) do if (v.type == "Model") then i = i + 1 str = str.."c:AddModel(\""..v.model.."\", "..PrintVec(v.pos)..", "..PrintAngle(v.angle)..", ".. ((not v.rel or #v.rel == 0) and "\""..v.bone.."\"" or "nil") ..", "..(v.size.x == 1 and v.size.y == 1 and v.size.z == 1 and "nil" or v.size.x == v.size.y and v.size.x == v.size.z and math.Round(v.size.x, 4) or PrintVec(v.size))..", ".. (v.material and #v.material > 0 and "\""..v.material.."\"" or "nil") ..", "..(v.color.r == 255 and v.color.g == 255 and v.color.b == 255 and v.color.a == 255 and "nil" or PrintColor( v.color )) if v.rel and #v.rel > 0 then str = str..", 1" end str = str..")\n" end end return str end local function PopulateRelative( sourcetab, box, startchoice, ignore ) box:Clear() local choose = box:AddChoice("") for k, v in pairs( sourcetab ) do if (v == ignore) then continue end local id = box:AddChoice(v) if (v == startchoice) then choose = id end end box:ChooseOptionID( choose ) end // Some hacky shit to keep the relative DComboBoxes updated local v_relelements = {} local w_relelements = {} local boxes_to_update = {} local function RegisterRelBox( elementname, box, w_or_v, preset_choice ) table.insert(boxes_to_update, { box, w_or_v, elementname, preset_choice }) end local function RemoveRelBox( w_or_v, elementname ) for k, v in pairs( boxes_to_update ) do if (v[2] == w_or_v and v[3] == elementname) then table.remove(boxes_to_update, k) break end end end local function UpdateRelBoxes( w_or_v ) local source = v_relelements if (w_or_v == "w") then source = w_relelements end for k, v in pairs( boxes_to_update ) do if (IsValid(v[1]) and v[2] == w_or_v) then local choose = v[1]:GetValue() if (v[4]) then // preset choice choose = v[4] v[4] = nil end PopulateRelative( source, v[1], choose, v[3] ) end end end local wep = GetSCKSWEP( LocalPlayer() ) local pmodels = wep.pmodels local pwmodels = wep.pwmodels local lastVisible = "" local mlabel = vgui.Create( "DLabel", pmodels ) mlabel:SetTall( 20 ) mlabel:SetText( "New viewmodel element:" ) mlabel:Dock(TOP) local function CreateNote( text ) local templabel = vgui.Create( "DLabel" ) templabel:SetText( text ) templabel:SizeToContents() local x, y = mlabel:GetPos() local notif = vgui.Create( "DNotify" , pmodels ) notif:SetPos( x + 160, y ) notif:SetSize( templabel:GetWide(), 20 ) notif:SetLife( 5 ) notif:AddItem(templabel) end local pnewelement = SimplePanel( pmodels ) pnewelement:SetTall(20) local mntext = vgui.Create("DTextEntry", pnewelement ) mntext:SetTall( 20 ) mntext:SetMultiline(false) mntext:SetText( "element_name" ) mntext:Dock(FILL) local mnbtn = vgui.Create( "DButton", pnewelement ) mnbtn:SetSize( 50, 20 ) mnbtn:SetText( "Add" ) mnbtn:DockMargin(5,0,0,0) mnbtn:Dock(RIGHT) local tpbox = vgui.Create( "DComboBox", pnewelement ) tpbox:SetSize( 100, 20 ) tpbox:SetText( "Model" ) tpbox:AddChoice( "Model" ) tpbox:AddChoice( "Sprite" ) tpbox:AddChoice( "Quad" ) local boxselected = "Model" tpbox.OnSelect = function( p, index, value ) boxselected = value end tpbox:DockMargin(5,0,0,0) tpbox:Dock(RIGHT) pnewelement:DockMargin(0,5,0,5) pnewelement:Dock(TOP) local mlist = vgui.Create( "DListView", pmodels) wep.v_modelListing = mlist mlist:SetTall( 160 ) mlist:SetMultiSelect(false) mlist:SetDrawBackground(true) mlist:AddColumn("Name") mlist:AddColumn("Type") // cache the created panels mlist.OnRowSelected = function( panel, line ) local name = mlist:GetLine(line):GetValue(1) if (wep.v_panelCache[lastVisible]) then wep.v_panelCache[lastVisible]:SetVisible(false) end wep.v_panelCache[name]:SetVisible(true) lastVisible = name end mlist:Dock(TOP) local pbuttons = SimplePanel( pmodels ) local rmbtn = vgui.Create( "DButton", pbuttons ) rmbtn:SetSize( 160, 25 ) rmbtn:SetText( "Remove selected" ) rmbtn:Dock(LEFT) local copybtn = vgui.Create( "DButton", pbuttons ) copybtn:SetSize( 160, 25 ) copybtn:SetText( "Copy selected" ) copybtn:Dock(RIGHT) pbuttons:DockMargin(0,5,0,5) pbuttons:Dock(TOP) // Print buttons local pctbtn = vgui.Create( "DButton", pmodels) pctbtn:SetTall( 30 ) pctbtn:SetText("Copy view model table to clipboard") pctbtn.DoClick = function() SetClipboardText(GetVModelsText()) LocalPlayer():ChatPrint("Code copied to clipboard!") end pctbtn:DockMargin(0,5,0,0) pctbtn:Dock(BOTTOM) local prtbtn = vgui.Create( "DButton", pmodels) prtbtn:SetTall( 30 ) prtbtn:SetText("Print view model table to console") prtbtn.DoClick = function() MsgN("*********************************************") for k, v in pairs(string.Explode("\n",GetVModelsText())) do MsgN(v) end MsgN("*********************************************") LocalPlayer():ChatPrint("Code printed to console!") end prtbtn:Dock(BOTTOM) local pCol = 0 local function PanelBackgroundReset() pCol = 0 end local function PanelApplyBackground(panel) if (pCol == 1) then panel:SetPaintBackground(true) panel.Paint = function() surface.SetDrawColor( 85, 85, 85, 255 ) surface.DrawRect( 0, 0, panel:GetWide(), panel:GetTall() ) end end pCol = (pCol + 1) % 2 end local function CreatePositionModifiers( data, panel ) panel:SetTall(32*3) PanelApplyBackground(panel) local trlabel = vgui.Create( "DLabel", panel ) trlabel:SetText( "Position:" ) trlabel:SizeToContents() trlabel:SetWide(45) trlabel:Dock(LEFT) local mxwang = vgui.Create( "DNumSlider", panel ) mxwang:SetText("x") mxwang:SetMinMax( -80, 80 ) mxwang:SetDecimals( 3 ) mxwang.Wang.ConVarChanged = function( p, value ) data.pos.x = tonumber(value) end mxwang:SetValue( data.pos.x ) mxwang:DockMargin(10,0,0,0) local mywang = vgui.Create( "DNumSlider", panel ) mywang:SetText("y") mywang:SetMinMax( -80, 80 ) mywang:SetDecimals( 3 ) mywang.Wang.ConVarChanged = function( p, value ) data.pos.y = tonumber(value) end mywang:SetValue( data.pos.y ) mywang:DockMargin(10,0,0,0) local mzwang = vgui.Create( "DNumSlider", panel ) mzwang:SetText("z") mzwang:SetMinMax( -80, 80 ) mzwang:SetDecimals( 3 ) mzwang.Wang.ConVarChanged = function( p, value ) data.pos.z = tonumber(value) end mzwang:SetValue( data.pos.z ) mzwang:DockMargin(10,0,0,0) panel.PerformLayout = function() mxwang:SetWide(panel:GetWide()*4/15) mywang:SetWide(panel:GetWide()*4/15) mzwang:SetWide(panel:GetWide()*4/15) end mxwang:Dock(TOP) mywang:Dock(TOP) mzwang:Dock(TOP) return panel end local function CreateAngleModifiers( data, panel ) panel:SetTall(32*3) PanelApplyBackground(panel) local anlabel = vgui.Create( "DLabel", panel ) anlabel:SetText( "Angle:" ) anlabel:SizeToContents() anlabel:SetWide(45) anlabel:Dock(LEFT) local mpitchwang = vgui.Create( "DNumSlider", panel ) mpitchwang:SetText("pitch") mpitchwang:SetMinMax( -180, 180 ) mpitchwang:SetDecimals( 3 ) mpitchwang.Wang.ConVarChanged = function( p, value ) data.angle.p = tonumber(value) end mpitchwang:SetValue( data.angle.p ) mpitchwang:DockMargin(10,0,0,0) local myawwang = vgui.Create( "DNumSlider", panel ) myawwang:SetText("yaw") myawwang:SetMinMax( -180, 180 ) myawwang:SetDecimals( 3 ) myawwang.Wang.ConVarChanged = function( p, value ) data.angle.y = tonumber(value) end myawwang:SetValue( data.angle.y ) myawwang:DockMargin(10,0,0,0) local mrollwang = vgui.Create( "DNumSlider", panel ) mrollwang:SetText("roll") mrollwang:SetMinMax( -180, 180 ) mrollwang:SetDecimals( 3 ) mrollwang.Wang.ConVarChanged = function( p, value ) data.angle.r = tonumber(value) end mrollwang:SetValue( data.angle.r ) mrollwang:DockMargin(10,0,0,0) panel.PerformLayout = function() mrollwang:SetWide(panel:GetWide()*4/15) myawwang:SetWide(panel:GetWide()*4/15) mpitchwang:SetWide(panel:GetWide()*4/15) end mpitchwang:Dock(TOP) myawwang:Dock(TOP) mrollwang:Dock(TOP) return panel end local function CreateSizeModifiers( data, panel, dimensions ) panel:SetTall(32*dimensions) PanelApplyBackground(panel) local sizelabel = vgui.Create( "DLabel", panel ) sizelabel:SetText( "Size:" ) sizelabel:SizeToContents() sizelabel:SetWide(45) sizelabel:Dock(LEFT) local msywang, mszwang local msxwang = vgui.Create( "DNumSlider", panel ) msxwang:SetMinMax( 0.01, 10 ) msxwang:SetDecimals( 3 ) if (dimensions > 1 ) then msywang = vgui.Create( "DNumSlider", panel ) msywang:SetText("y") msywang:SetMinMax( 0.01, 10 ) msywang:SetDecimals( 3 ) msywang.Wang.ConVarChanged = function( p, value ) data.size.y = tonumber(value) end msywang:DockMargin(10,0,0,0) msywang:Dock(TOP) if (dimensions > 2) then mszwang = vgui.Create( "DNumSlider", panel ) mszwang:SetText("z") mszwang:SetMinMax( 0.01, 10 ) mszwang:SetDecimals( 3 ) mszwang.Wang.ConVarChanged = function( p, value ) data.size.z = tonumber(value) end mszwang:DockMargin(10,0,0,0) mszwang:Dock(TOP) end end // make the x numberwang set the total size msxwang.Wang.ConVarChanged = function( p, value ) if (mszwang) then mszwang:SetValue( value ) end if (msywang) then msywang:SetValue( value ) end if (dimensions > 1) then data.size.x = tonumber(value) else data.size = tonumber(value) end end msxwang:DockMargin(10,0,0,0) msxwang:Dock(TOP) /*panel.PerformLayout = function() msxwang:SetWide(panel:GetWide()*4/5/dimensions) if (dimensions > 1) then msywang:SetWide(panel:GetWide()*4/5/dimensions) if (dimensions > 2) then mszwang:SetWide(panel:GetWide()*4/15) end end end*/ if (dimensions == 1) then msxwang:SetText("factor") msxwang:SetValue( data.size ) else local new_y = data.size.y local new_z = data.size.z msxwang:SetText("x / y") msxwang:SetValue( data.size.x ) msywang:SetValue( new_y ) if (mszwang) then msxwang:SetText("x / y / z") mszwang:SetValue( new_z ) end end return panel end local function CreateColorModifiers( data, panel ) panel:SetTall(32*4) PanelApplyBackground(panel) local collabel = vgui.Create( "DLabel", panel ) collabel:SetText( "Color:" ) collabel:SizeToContents() collabel:SetWide(45) collabel:Dock(LEFT) local colrwang = vgui.Create( "DNumSlider", panel ) colrwang:SetText("red") colrwang:SetMinMax( 0, 255 ) colrwang:SetDecimals( 0 ) colrwang.Wang.ConVarChanged = function( p, value ) data.color.r = tonumber(value) end colrwang:SetValue(data.color.r) colrwang:DockMargin(10,0,0,0) local colgwang = vgui.Create( "DNumSlider", panel ) colgwang:SetText("green") colgwang:SetMinMax( 0, 255 ) colgwang:SetDecimals( 0 ) colgwang.Wang.ConVarChanged = function( p, value ) data.color.g = tonumber(value) end colgwang:SetValue(data.color.g) colgwang:DockMargin(10,0,0,0) local colbwang = vgui.Create( "DNumSlider", panel ) colbwang:SetText("blue") colbwang:SetMinMax( 0, 255 ) colbwang:SetDecimals( 0 ) colbwang.Wang.ConVarChanged = function( p, value ) data.color.b = tonumber(value) end colbwang:SetValue(data.color.b) colbwang:DockMargin(10,0,0,0) local colawang = vgui.Create( "DNumSlider", panel ) colawang:SetText("alpha") colawang:SetMinMax( 0, 255 ) colawang:SetDecimals( 0 ) colawang.Wang.ConVarChanged = function( p, value ) data.color.a = tonumber(value) end colawang:SetValue(data.color.a) colawang:DockMargin(10,0,0,0) panel.PerformLayout = function() colawang:SetWide(panel:GetWide()/5) colbwang:SetWide(panel:GetWide()/5) colgwang:SetWide(panel:GetWide()/5) colrwang:SetWide(panel:GetWide()/5) end colrwang:Dock(TOP) colgwang:Dock(TOP) colbwang:Dock(TOP) colawang:Dock(TOP) return panel end local function CreateModelModifier( data, panel ) panel:SetTall(20) local pmolabel = vgui.Create( "DLabel", panel ) pmolabel:SetText( "Model:" ) pmolabel:SetWide(60) pmolabel:SizeToContentsY() pmolabel:Dock(LEFT) local wtbtn = vgui.Create( "DButton", panel ) wtbtn:SetSize( 25, 20 ) wtbtn:SetText("...") wtbtn:Dock(RIGHT) local pmmtext = vgui.Create( "DTextEntry", panel ) pmmtext:SetMultiline(false) pmmtext:SetToolTip("Path to the model file") pmmtext.OnTextChanged = function() local newmod = pmmtext:GetValue() if file.Exists(newmod, "GAME") then util.PrecacheModel(newmod) data.model = newmod end end pmmtext:SetText( data.model ) pmmtext.OnTextChanged() pmmtext:DockMargin(10,0,0,0) pmmtext:Dock(FILL) wtbtn.DoClick = function() wep:OpenBrowser( data.model, "model", function( val ) pmmtext:SetText(val) pmmtext:OnTextChanged() end ) end return panel end local function CreateSpriteModifier( data, panel ) panel:SetTall(20) local pmolabel = vgui.Create( "DLabel", panel ) pmolabel:SetText( "Sprite:" ) pmolabel:SetWide(60) pmolabel:SizeToContentsY() pmolabel:Dock(LEFT) local wtbtn = vgui.Create( "DButton", panel ) wtbtn:SetSize( 25, 20 ) wtbtn:SetText("...") wtbtn:Dock(RIGHT) local pmmtext = vgui.Create( "DTextEntry", panel ) pmmtext:SetMultiline(false) pmmtext:SetToolTip("Path to the sprite material") pmmtext.OnTextChanged = function() local newsprite = pmmtext:GetValue() if file.Exists("materials/"..newsprite..".vmt", "GAME") then data.sprite = newsprite end end pmmtext:SetText( data.sprite ) pmmtext.OnTextChanged() pmmtext:DockMargin(10,0,0,0) pmmtext:Dock(FILL) wtbtn.DoClick = function() wep:OpenBrowser( data.sprite, "material", function( val ) pmmtext:SetText(val) pmmtext:OnTextChanged() end ) end return panel end local function CreateNameLabel( name, panel ) panel:SetTall(20) local pnmlabel = vgui.Create( "DLabel", panel ) pnmlabel:SetText( "Name: "..name ) pnmlabel:SizeToContents() pnmlabel:Dock(LEFT) /*local pnmtext = vgui.Create( "DTextEntry", panel ) pnmtext:SetMultiline(false) pnmtext:SetText( name ) pnmtext:SetEditable( false ) pnmtext:Dock(FILL)*/ return panel end local function CreateParamModifiers( data, panel ) panel:SetTall(45) local strip1 = SimplePanel( panel ) strip1:SetTall(20) local ncchbox = vgui.Create( "DCheckBoxLabel", strip1 ) ncchbox:SetText("$nocull") ncchbox:SizeToContents() ncchbox:SetValue( 0 ) ncchbox.OnChange = function() data.nocull = ncchbox:GetChecked() data.spriteMaterial = nil // dump old material end if (data.nocull) then ncchbox:SetValue( 1 ) end ncchbox:DockMargin(0,0,10,0) ncchbox:Dock(LEFT) local adchbox = vgui.Create( "DCheckBoxLabel", strip1 ) adchbox:SetText("$additive") adchbox:SizeToContents() adchbox:SetValue( 0 ) adchbox.OnChange = function() data.additive = adchbox:GetChecked() data.spriteMaterial = nil // dump old material end if (data.additive) then adchbox:SetValue( 1 ) end adchbox:DockMargin(0,0,10,0) adchbox:Dock(LEFT) local vtachbox = vgui.Create( "DCheckBoxLabel", strip1 ) vtachbox:SetText("$vertexalpha") vtachbox:SizeToContents() vtachbox:SetValue( 0 ) vtachbox.OnChange = function() data.vertexalpha = vtachbox:GetChecked() data.spriteMaterial = nil // dump old material end if (data.vertexalpha) then vtachbox:SetValue( 1 ) end vtachbox:DockMargin(0,0,10,0) vtachbox:Dock(LEFT) strip1:DockMargin(0,0,0,5) strip1:Dock(TOP) local strip2 = SimplePanel( panel ) strip2:SetTall(20) local vtcchbox = vgui.Create( "DCheckBoxLabel", strip2 ) vtcchbox:SetText("$vertexcolor") vtcchbox:SizeToContents() vtcchbox:SetValue( 0 ) vtcchbox.OnChange = function() data.vertexcolor = vtcchbox:GetChecked() data.spriteMaterial = nil // dump old material end if (data.vertexcolor) then vtcchbox:SetValue( 1 ) end vtcchbox:DockMargin(0,0,10,0) vtcchbox:Dock(LEFT) local izchbox = vgui.Create( "DCheckBoxLabel", strip2 ) izchbox:SetText("$ignorez") izchbox:SizeToContents() izchbox:SetValue( 0 ) izchbox.OnChange = function() data.ignorez = izchbox:GetChecked() data.spriteMaterial = nil // dump old material end if (data.ignorez) then izchbox:SetValue( 1 ) end izchbox:DockMargin(0,0,10,0) izchbox:Dock(LEFT) strip2:Dock(TOP) return panel end local function CreateMaterialModifier( data, panel ) panel:SetTall(20) local matlabel = vgui.Create( "DLabel", panel ) matlabel:SetText( "Material:" ) matlabel:SetWide(60) matlabel:SizeToContentsY() matlabel:Dock(LEFT) local wtbtn = vgui.Create( "DButton", panel ) wtbtn:SetSize( 25, 20 ) wtbtn:SetText("...") wtbtn:Dock(RIGHT) local mattext = vgui.Create("DTextEntry", panel ) mattext:SetMultiline(false) mattext:SetToolTip("Path to the material file") mattext.OnTextChanged = function() local newmat = mattext:GetValue() if file.Exists("materials/"..newmat..".vmt", "GAME") then data.material = newmat else data.material = "" end end mattext:SetText( data.material ) mattext:DockMargin(10,0,0,0) mattext:Dock(FILL) wtbtn.DoClick = function() wep:OpenBrowser( data.material, "material", function( val ) mattext:SetText(val) mattext:OnTextChanged() end ) end return panel end local function CreateSLightningModifier( data, panel ) local lschbox = vgui.Create( "DCheckBoxLabel", panel ) lschbox:SetText("Surpress engine lightning") lschbox:SizeToContents() lschbox.OnChange = function() data.surpresslightning = lschbox:GetChecked() end if (data.surpresslightning) then lschbox:SetValue( 1 ) else lschbox:SetValue( 0 ) end lschbox:Dock(LEFT) return panel end local function CreateBoneModifier( data, panel, ent ) local pbonelabel = vgui.Create( "DLabel", panel ) pbonelabel:SetText( "Bone:" ) pbonelabel:SetWide(60) pbonelabel:SizeToContentsY() pbonelabel:Dock(LEFT) local bonebox = vgui.Create( "DComboBox", panel ) bonebox:SetToolTip("Bone to parent the selected element to. Is ignored if the 'Relative' field is not empty") bonebox.OnSelect = function( p, index, value ) data.bone = value end bonebox:SetText( data.bone ) bonebox:DockMargin(10,0,0,0) bonebox:Dock(FILL) local delay = 0 // we have to call it later when loading settings because the viewmodel needs to be changed first if (data.bone != "") then delay = 2 end timer.Simple(delay, function() local option = PopulateBoneList( bonebox, ent ) if (option and data.bone == "") then bonebox:ChooseOptionID(1) end end) return panel end local function CreateVRelativeModifier( name, data, panel ) local prellabel = vgui.Create( "DLabel", panel ) prellabel:SetText( "Relative:" ) prellabel:SetWide(60) prellabel:SizeToContentsY() prellabel:Dock(LEFT) local relbox = vgui.Create( "DComboBox", panel ) relbox:SetToolTip("Element you want to parent this element to (position and angle become relative). Overrides parenting to a bone if not blank.") relbox.OnSelect = function( p, index, value ) data.rel = value end relbox:DockMargin(10,0,0,0) relbox:Dock(FILL) RegisterRelBox(name, relbox, "v", data.rel) return panel end local function CreateWRelativeModifier( name, data, panel ) local prellabel = vgui.Create( "DLabel", panel ) prellabel:SetText( "Relative:" ) prellabel:SetWide(60) prellabel:SizeToContentsY() prellabel:Dock(LEFT) local relbox = vgui.Create( "DComboBox", panel ) relbox:SetToolTip("Element you want to parent this element to (position and angle become relative). Overrides parenting to a bone if not blank.") relbox.OnSelect = function( p, index, value ) data.rel = value end relbox:DockMargin(10,0,0,0) relbox:Dock(FILL) RegisterRelBox(name, relbox, "w", data.rel) return panel end local function CreateBodygroupSkinModifier( data, panel ) local bdlabel = vgui.Create( "DLabel", panel ) bdlabel:SetText( "Bodygroup:" ) bdlabel:SizeToContents() bdlabel:Dock(LEFT) local bdwang = vgui.Create( "DNumberWang", panel ) bdwang:SetSize( 30, 20 ) bdwang:SetMinMax( 1, 9 ) bdwang:SetDecimals( 0 ) bdwang:SetToolTip("Bodygroup number") bdwang:DockMargin(10,0,0,0) bdwang:Dock(LEFT) local islabel = vgui.Create( "DLabel", panel ) islabel:SetSize( 10, 20 ) islabel:SetText( "=" ) islabel:DockMargin(1,0,1,0) islabel:Dock(LEFT) local bdvwang = vgui.Create( "DNumberWang", panel ) bdvwang:SetSize( 30, 20 ) bdvwang:SetMinMax( 0, 9 ) bdvwang:SetDecimals( 0 ) bdvwang:SetToolTip("State number") bdvwang:Dock(LEFT) bdvwang.ConVarChanged = function( p, value ) local group = tonumber(bdwang:GetValue()) local val = tonumber(value) data.bodygroup[group] = val end bdvwang:SetValue(0) bdwang.ConVarChanged = function( p, value ) local group = tonumber(value) if (group < 1) then return end local setval = data.bodygroup[group] or 0 bdvwang:SetValue(setval) end bdwang:SetValue(1) local sklabel = vgui.Create( "DLabel", panel ) sklabel:SetText( "Skin:" ) sklabel:SizeToContents() sklabel:DockMargin(50,0,0,0) sklabel:Dock(LEFT) local skwang = vgui.Create( "DNumberWang", panel ) skwang:SetSize( 30, 20 ) skwang:SetMin( 0 ) skwang:SetMax( 9 ) skwang:SetDecimals( 0 ) skwang.ConVarChanged = function( p, value ) data.skin = tonumber(value) end skwang:SetValue(data.skin) skwang:DockMargin(10,0,0,0) skwang:Dock(LEFT) return panel end /*** Model panel for adjusting models *** Name: Model: Bone name: Translation x / y / z Rotation pitch / yaw / role Model size x / y / z Material Color modulation */ local function CreateModelPanel( name, preset_data ) local data = wep.v_models[name] if (!preset_data) then preset_data = {} end // default data data.type = preset_data.type or "Model" data.model = preset_data.model or "" data.bone = preset_data.bone or "" data.rel = preset_data.rel or "" data.pos = preset_data.pos or Vector(0,0,0) data.angle = preset_data.angle or Angle(0,0,0) data.size = preset_data.size or Vector(0.5,0.5,0.5) data.color = preset_data.color or Color(255,255,255,255) data.surpresslightning = preset_data.surpresslightning or false data.material = preset_data.material or "" data.bodygroup = preset_data.bodygroup or {} data.skin = preset_data.skin or 0 wep.vRenderOrder = nil // force viewmodel render order to recache local panellist = vgui.Create("DPanelList", pmodels ) panellist:SetPaintBackground( true ) panellist.Paint = function() surface.SetDrawColor( 90, 90, 90, 255 ) surface.DrawRect( 0, 0, panellist:GetWide(), panellist:GetTall() ) end panellist:EnableVerticalScrollbar( true ) panellist:SetSpacing(5) panellist:SetPadding(5) panellist:DockMargin(0,0,0,5) panellist:Dock(FILL) PanelBackgroundReset() panellist:AddItem(CreateNameLabel( name, SimplePanel(panellist) )) panellist:AddItem(CreateModelModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateBoneModifier( data, SimplePanel(panellist), LocalPlayer():GetViewModel() )) panellist:AddItem(CreateVRelativeModifier( name, data, SimplePanel(panellist) )) panellist:AddItem(CreatePositionModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateAngleModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSizeModifiers( data, SimplePanel(panellist), 3 )) panellist:AddItem(CreateColorModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSLightningModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateMaterialModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateBodygroupSkinModifier( data, SimplePanel(panellist) )) return panellist end /*** Sprite panel for adjusting sprites *** Name: Sprite: Bone name: Translation x / y / z Sprite x / y size Color */ local function CreateSpritePanel( name, preset_data ) local data = wep.v_models[name] if (!preset_data) then preset_data = {} end // default data data.type = preset_data.type or "Sprite" data.sprite = preset_data.sprite or "" data.bone = preset_data.bone or "" data.rel = preset_data.rel or "" data.pos = preset_data.pos or Vector(0,0,0) data.size = preset_data.size or { x = 1, y = 1 } data.color = preset_data.color or Color(255,255,255,255) data.nocull = preset_data.nocull or true data.additive = preset_data.additive or true data.vertexalpha = preset_data.vertexalpha or true data.vertexcolor = preset_data.vertexcolor or true data.ignorez = preset_data.ignorez or false wep.vRenderOrder = nil local panellist = vgui.Create("DPanelList", pmodels ) panellist:SetPaintBackground( true ) panellist.Paint = function() surface.SetDrawColor( 90, 90, 90, 255 ) surface.DrawRect( 0, 0, panellist:GetWide(), panellist:GetTall() ) end panellist:EnableVerticalScrollbar( true ) panellist:SetSpacing(5) panellist:SetPadding(5) panellist:DockMargin(0,0,0,5) panellist:Dock(FILL) PanelBackgroundReset() panellist:AddItem(CreateNameLabel( name,SimplePanel(panellist) )) panellist:AddItem(CreateSpriteModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateBoneModifier( data, SimplePanel(panellist), LocalPlayer():GetViewModel() )) panellist:AddItem(CreateVRelativeModifier( name, data, SimplePanel(panellist) )) panellist:AddItem(CreatePositionModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSizeModifiers( data, SimplePanel(panellist), 2 )) panellist:AddItem(CreateColorModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateParamModifiers( data, SimplePanel(panellist) )) return panellist end /*** Model panel for adjusting models *** Name: Model: Bone name: Translation x / y / z Rotation pitch / yaw / role Size */ local function CreateQuadPanel( name, preset_data ) local data = wep.v_models[name] if (!preset_data) then preset_data = {} end // default data data.type = preset_data.type or "Quad" data.model = preset_data.model or "" data.bone = preset_data.bone or "" data.rel = preset_data.rel or "" data.pos = preset_data.pos or Vector(0,0,0) data.angle = preset_data.angle or Angle(0,0,0) data.size = preset_data.size or 0.05 wep.vRenderOrder = nil // force viewmodel render order to recache local panellist = vgui.Create("DPanelList", pmodels ) panellist:SetPaintBackground( true ) panellist.Paint = function() surface.SetDrawColor( 90, 90, 90, 255 ) surface.DrawRect( 0, 0, panellist:GetWide(), panellist:GetTall() ) end panellist:EnableVerticalScrollbar( true ) panellist:SetSpacing(5) panellist:SetPadding(5) panellist:DockMargin(0,0,0,5) panellist:Dock(FILL) PanelBackgroundReset() panellist:AddItem(CreateNameLabel( name, SimplePanel(panellist) )) panellist:AddItem(CreateBoneModifier( data, SimplePanel(panellist), LocalPlayer():GetViewModel() )) panellist:AddItem(CreateVRelativeModifier( name, data, SimplePanel(panellist) )) panellist:AddItem(CreatePositionModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateAngleModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSizeModifiers( data, SimplePanel(panellist), 1 )) return panellist end // adding button DoClick mnbtn.DoClick = function() local new = string.Trim( mntext:GetValue() ) if (new) then if (new == "") then CreateNote("Empty name field!") return end if (wep.v_models[new] != nil) then CreateNote("Name already exists!") return end wep.v_models[new] = {} if (!wep.v_panelCache[new]) then if (boxselected == "Model") then wep.v_panelCache[new] = CreateModelPanel( new ) elseif (boxselected == "Sprite") then wep.v_panelCache[new] = CreateSpritePanel( new ) elseif (boxselected == "Quad") then wep.v_panelCache[new] = CreateQuadPanel( new ) else Error("wtf are u doing") end end wep.v_panelCache[new]:SetVisible(false) table.insert(v_relelements, new) UpdateRelBoxes("v") mlist:AddLine(new,boxselected) end end for k, v in pairs( wep.save_data.v_models ) do wep.v_models[k] = {} if (v.type == "Model") then wep.v_panelCache[k] = CreateModelPanel( k, v ) elseif (v.type == "Sprite") then wep.v_panelCache[k] = CreateSpritePanel( k, v ) elseif (v.type == "Quad") then wep.v_panelCache[k] = CreateQuadPanel( k, v ) end wep.v_panelCache[k]:SetVisible(false) table.insert(v_relelements, k) mlist:AddLine(k,v.type) end UpdateRelBoxes("v") // remove a line rmbtn.DoClick = function() local line = mlist:GetSelectedLine() if (line) then local name = mlist:GetLine(line):GetValue(1) wep.v_models[name] = nil // clear from panel cache if (wep.v_panelCache[name]) then wep.v_panelCache[name]:Remove() wep.v_panelCache[name] = nil table.RemoveByValue( v_relelements, name ) RemoveRelBox( "v", name ) UpdateRelBoxes( "v" ) end mlist:RemoveLine(line) end end // duplicate line copybtn.DoClick = function() local line = mlist:GetSelectedLine() if (line) then local name = mlist:GetLine(line):GetValue(1) local to_copy = wep.v_models[name] local new_preset = table.Copy(to_copy) // quickly generate a new unique name while(wep.v_models[name]) do name = name.."+" end // have to fix every sub-table as well because table.Copy copies references new_preset.pos = Vector(to_copy.pos.x, to_copy.pos.y, to_copy.pos.z) if (to_copy.angle) then new_preset.angle = Angle(to_copy.angle.p, to_copy.angle.y, to_copy.angle.r) end if (to_copy.color) then new_preset.color = Color(to_copy.color.r,to_copy.color.g,to_copy.color.b,to_copy.color.a) end if (type(to_copy.size) == "table") then new_preset.size = table.Copy(to_copy.size) elseif (type(to_copy.size) == "Vector") then new_preset.size = Vector(to_copy.size.x, to_copy.size.y, to_copy.size.z) end if (to_copy.bodygroup) then new_preset.bodygroup = table.Copy(to_copy.bodygroup) end wep.v_models[name] = {} if (new_preset.type == "Model") then wep.v_panelCache[name] = CreateModelPanel( name, new_preset ) elseif (new_preset.type == "Sprite") then wep.v_panelCache[name] = CreateSpritePanel( name, new_preset ) elseif (new_preset.type == "Quad") then wep.v_panelCache[name] = CreateQuadPanel( name, new_preset ) end wep.v_panelCache[name]:SetVisible(false) table.insert(v_relelements, name) UpdateRelBoxes("v") mlist:AddLine(name,new_preset.type) end end /*////////////////////////////////////////////////////////////// World Models /////////////////////////////////////////////////////////////*/ local lastVisible = "" local mlabel = vgui.Create( "DLabel", pwmodels ) mlabel:SetTall( 20 ) mlabel:SetText( "New worldmodel element:" ) mlabel:Dock(TOP) local function CreateWNote( text ) local templabel = vgui.Create( "DLabel" ) templabel:SetText( text ) templabel:SizeToContents() local x, y = mlabel:GetPos() local notif = vgui.Create( "DNotify" , pwmodels ) notif:SetPos( x + 160, y ) notif:SetSize( templabel:GetWide(), 20 ) notif:SetLife( 5 ) notif:AddItem(templabel) end local pnewelement = SimplePanel( pwmodels ) pnewelement:SetTall(20) local mnwtext = vgui.Create("DTextEntry", pnewelement ) mnwtext:SetTall( 20 ) mnwtext:SetMultiline(false) mnwtext:SetText( "element_name" ) mnwtext:Dock(FILL) local mnwbtn = vgui.Create( "DButton", pnewelement ) mnwbtn:SetSize( 50, 20 ) mnwbtn:SetText( "Add" ) mnwbtn:DockMargin(5,0,0,0) mnwbtn:Dock(RIGHT) local tpbox = vgui.Create( "DComboBox", pnewelement ) tpbox:SetSize( 100, 20 ) tpbox:SetText( "Model" ) tpbox:AddChoice( "Model" ) tpbox:AddChoice( "Sprite" ) tpbox:AddChoice( "Quad" ) local wboxselected = "Model" tpbox.OnSelect = function( p, index, value ) wboxselected = value end tpbox:DockMargin(5,0,0,0) tpbox:Dock(RIGHT) pnewelement:DockMargin(0,5,0,5) pnewelement:Dock(TOP) local mwlist = vgui.Create( "DListView", pwmodels) wep.w_modelListing = mwlist mwlist:SetTall( 160 ) mwlist:SetMultiSelect(false) mwlist:SetDrawBackground(true) mwlist:AddColumn("Name") mwlist:AddColumn("Type") // cache the created panels mwlist.OnRowSelected = function( panel, line ) local name = mwlist:GetLine(line):GetValue(1) if (wep.w_panelCache[lastVisible]) then wep.w_panelCache[lastVisible]:SetVisible(false) end wep.w_panelCache[name]:SetVisible(true) lastVisible = name end mwlist:Dock(TOP) local pwbuttons = SimplePanel( pwmodels ) local rmbtn = vgui.Create( "DButton", pwbuttons ) rmbtn:SetSize( 140, 25 ) rmbtn:SetText( "Remove selected" ) rmbtn:Dock(LEFT) local copybtn = vgui.Create( "DButton", pwbuttons ) copybtn:SetSize( 140, 25 ) copybtn:SetText( "Copy selected" ) copybtn:Dock(RIGHT) local importbtn = vgui.Create( "DButton", pwbuttons ) importbtn:SetTall( 25 ) importbtn:SetText( "Import viewmodels" ) importbtn:Dock(FILL) pwbuttons:DockMargin(0,5,0,5) pwbuttons:Dock(TOP) // Print buttons local pctbtn = vgui.Create( "DButton", pwmodels) pctbtn:SetTall( 30 ) pctbtn:SetText("Copy world model table to clipboard") pctbtn.DoClick = function() SetClipboardText(GetWModelsText()) LocalPlayer():ChatPrint("Code copied to clipboard!") end pctbtn:DockMargin(0,5,0,0) pctbtn:Dock(BOTTOM) local prtbtn = vgui.Create( "DButton", pwmodels) prtbtn:SetTall( 30 ) prtbtn:SetText("Print world model table to console") prtbtn.DoClick = function() MsgN("*********************************************") for k, v in pairs(string.Explode("\n",GetWModelsText())) do MsgN(v) end MsgN("*********************************************") LocalPlayer():ChatPrint("Code printed to console!") end prtbtn:Dock(BOTTOM) /*** Model panel for adjusting models *** Name: Model: Translation x / y / z Rotation pitch / yaw / role Model size x / y / z Material Color modulation */ local function CreateWorldModelPanel( name, preset_data ) local data = wep.w_models[name] if (!preset_data) then preset_data = {} end // default data data.type = preset_data.type or "Model" data.model = preset_data.model or "" data.bone = preset_data.bone or "ValveBiped.Bip01_R_Hand" data.rel = preset_data.rel or "" data.pos = preset_data.pos or Vector(0,0,0) data.angle = preset_data.angle or Angle(0,0,0) data.size = preset_data.size or Vector(0.5,0.5,0.5) data.color = preset_data.color or Color(255,255,255,255) data.surpresslightning = preset_data.surpresslightning or false data.material = preset_data.material or "" data.bodygroup = preset_data.bodygroup or {} data.skin = preset_data.skin or 0 wep.wRenderOrder = nil local panellist = vgui.Create("DPanelList", pwmodels ) panellist:SetPaintBackground( true ) panellist.Paint = function() surface.SetDrawColor( 90, 90, 90, 255 ) surface.DrawRect( 0, 0, panellist:GetWide(), panellist:GetTall() ) end panellist:EnableVerticalScrollbar( true ) panellist:SetSpacing(5) panellist:SetPadding(5) panellist:DockMargin(0,0,0,5) panellist:Dock(FILL) PanelBackgroundReset() panellist:AddItem(CreateNameLabel( name, SimplePanel(panellist) )) panellist:AddItem(CreateModelModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateBoneModifier( data, SimplePanel(panellist), LocalPlayer() )) panellist:AddItem(CreateWRelativeModifier( name, data, SimplePanel(panellist) )) panellist:AddItem(CreatePositionModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateAngleModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSizeModifiers( data, SimplePanel(panellist), 3 )) panellist:AddItem(CreateColorModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSLightningModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateMaterialModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateBodygroupSkinModifier( data, SimplePanel(panellist) )) return panellist end /*** Sprite panel for adjusting sprites *** Name: Sprite: Translation x / y / z Sprite x / y size Color */ local function CreateWorldSpritePanel( name, preset_data ) local data = wep.w_models[name] if (!preset_data) then preset_data = {} end // default data data.type = preset_data.type or "Sprite" data.sprite = preset_data.sprite or "" data.bone = preset_data.bone or "ValveBiped.Bip01_R_Hand" data.rel = preset_data.rel or "" data.pos = preset_data.pos or Vector(0,0,0) data.size = preset_data.size or { x = 1, y = 1 } data.color = preset_data.color or Color(255,255,255,255) data.nocull = preset_data.nocull or true data.additive = preset_data.additive or true data.vertexalpha = preset_data.vertexalpha or true data.vertexcolor = preset_data.vertexcolor or true data.ignorez = preset_data.ignorez or false wep.wRenderOrder = nil local panellist = vgui.Create("DPanelList", pwmodels ) panellist:SetPaintBackground( true ) panellist.Paint = function() surface.SetDrawColor( 90, 90, 90, 255 ) surface.DrawRect( 0, 0, panellist:GetWide(), panellist:GetTall() ) end panellist:EnableVerticalScrollbar( true ) panellist:SetSpacing(5) panellist:SetPadding(5) panellist:DockMargin(0,0,0,5) panellist:Dock(FILL) PanelBackgroundReset() panellist:AddItem(CreateNameLabel( name, SimplePanel(panellist) )) panellist:AddItem(CreateSpriteModifier( data, SimplePanel(panellist) )) panellist:AddItem(CreateBoneModifier( data, SimplePanel(panellist), LocalPlayer() )) panellist:AddItem(CreateWRelativeModifier( name, data, SimplePanel(panellist) )) panellist:AddItem(CreatePositionModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSizeModifiers( data, SimplePanel(panellist), 2 )) panellist:AddItem(CreateColorModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateParamModifiers( data, SimplePanel(panellist) )) return panellist end /*** Model panel for adjusting models *** Name: Model: Bone name: Translation x / y / z Rotation pitch / yaw / role Size */ local function CreateWorldQuadPanel( name, preset_data ) local data = wep.w_models[name] if (!preset_data) then preset_data = {} end // default data data.type = preset_data.type or "Quad" data.model = preset_data.model or "" data.bone = preset_data.bone or "ValveBiped.Bip01_R_Hand" data.rel = preset_data.rel or "" data.pos = preset_data.pos or Vector(0,0,0) data.angle = preset_data.angle or Angle(0,0,0) data.size = preset_data.size or 0.05 wep.vRenderOrder = nil // force viewmodel render order to recache local panellist = vgui.Create("DPanelList", pwmodels ) panellist:SetPaintBackground( true ) panellist.Paint = function() surface.SetDrawColor( 90, 90, 90, 255 ) surface.DrawRect( 0, 0, panellist:GetWide(), panellist:GetTall() ) end panellist:EnableVerticalScrollbar( true ) panellist:SetSpacing(5) panellist:SetPadding(5) panellist:DockMargin(0,0,0,5) panellist:Dock(FILL) PanelBackgroundReset() panellist:AddItem(CreateNameLabel( name, SimplePanel(panellist) )) panellist:AddItem(CreateBoneModifier( data, SimplePanel(panellist), LocalPlayer() )) panellist:AddItem(CreateWRelativeModifier( name, data, SimplePanel(panellist) )) panellist:AddItem(CreatePositionModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateAngleModifiers( data, SimplePanel(panellist) )) panellist:AddItem(CreateSizeModifiers( data, SimplePanel(panellist), 1 )) return panellist end // adding button DoClick mnwbtn.DoClick = function() local new = string.Trim( mnwtext:GetValue() ) if (new) then if (new == "") then CreateWNote("Empty name field!") return end if (wep.w_models[new] != nil) then CreateWNote("Name already exists!") return end wep.w_models[new] = {} if (!wep.w_panelCache[new]) then if (wboxselected == "Model") then wep.w_panelCache[new] = CreateWorldModelPanel( new ) elseif (wboxselected == "Sprite") then wep.w_panelCache[new] = CreateWorldSpritePanel( new ) elseif (wboxselected == "Quad") then wep.w_panelCache[new] = CreateWorldQuadPanel( new ) else Error("wtf are u doing") end end wep.w_panelCache[new]:SetVisible(false) table.insert(w_relelements, new) UpdateRelBoxes("w") mwlist:AddLine(new,wboxselected) end end for k, v in pairs( wep.save_data.w_models ) do wep.w_models[k] = {} // backwards compatability if (!v.bone or v.bone == "") then v.bone = "ValveBiped.Bip01_R_Hand" end if (v.type == "Model") then wep.w_panelCache[k] = CreateWorldModelPanel( k, v ) elseif (v.type == "Sprite") then wep.w_panelCache[k] = CreateWorldSpritePanel( k, v ) elseif (v.type == "Quad") then wep.w_panelCache[k] = CreateWorldQuadPanel( k, v ) end wep.w_panelCache[k]:SetVisible(false) table.insert(w_relelements, k) mwlist:AddLine(k,v.type) end UpdateRelBoxes("w") // import viewmodels importbtn.DoClick = function() local num = 0 for k, v in pairs( wep.v_models ) do local name = k local i = 1 while(wep.w_models[name] != nil) do name = k..""..i i = i + 1 // changing names might mess up the relative transitions of some stuff // but whatever. end local new_preset = table.Copy(v) new_preset.bone = "ValveBiped.Bip01_R_Hand" // switch to hand bone by default if (new_preset.rel and new_preset.rel != "") then new_preset.pos = Vector(v.pos.x, v.pos.y, v.pos.z) if (v.angle) then new_preset.angle = Angle(v.angle.p, v.angle.y, v.angle.r) end else new_preset.pos = Vector(num*5,0,-10) if (v.angle) then new_preset.angle = Angle(0,0,0) end end if (v.color) then new_preset.color = Color(v.color.r,v.color.g,v.color.b,v.color.a) end if (type(v.size) == "table") then new_preset.size = table.Copy(v.size) elseif (type(v.size) == "Vector") then new_preset.size = Vector(v.size.x, v.size.y, v.size.z) end if (v.bodygroup) then new_preset.bodygroup = table.Copy(v.bodygroup) end wep.w_models[name] = {} if (v.type == "Model") then wep.w_panelCache[name] = CreateWorldModelPanel( name, new_preset ) elseif (v.type == "Sprite") then wep.w_panelCache[name] = CreateWorldSpritePanel( name, new_preset ) elseif (v.type == "Quad") then wep.w_panelCache[name] = CreateWorldQuadPanel( name, new_preset ) end wep.w_panelCache[name]:SetVisible(false) table.insert(w_relelements, name) UpdateRelBoxes("w") mwlist:AddLine(name,v.type) num = num + 1 end end // remove a line rmbtn.DoClick = function() local line = mwlist:GetSelectedLine() if (line) then local name = mwlist:GetLine(line):GetValue(1) wep.w_models[name] = nil // clear from panel cache if (wep.w_panelCache[name]) then wep.w_panelCache[name]:Remove() wep.w_panelCache[name] = nil table.RemoveByValue( w_relelements, name ) RemoveRelBox( "w", name ) UpdateRelBoxes( "w" ) end mwlist:RemoveLine(line) end end // duplicate line copybtn.DoClick = function() local line = mwlist:GetSelectedLine() if (line) then local name = mwlist:GetLine(line):GetValue(1) local to_copy = wep.w_models[name] local new_preset = table.Copy(to_copy) // quickly generate a new unique name while(wep.w_models[name]) do name = name.."+" end // have to fix every sub-table as well because table.Copy copies references new_preset.pos = Vector(to_copy.pos.x, to_copy.pos.y, to_copy.pos.z) if (to_copy.angle) then new_preset.angle = Angle(to_copy.angle.p, to_copy.angle.y, to_copy.angle.r) end if (to_copy.color) then new_preset.color = Color(to_copy.color.r,to_copy.color.g,to_copy.color.b,to_copy.color.a) end if (type(to_copy.size) == "table") then new_preset.size = table.Copy(to_copy.size) elseif (type(to_copy.size) == "Vector") then new_preset.size = Vector(to_copy.size.x, to_copy.size.y, to_copy.size.z) end if (to_copy.bodygroup) then new_preset.bodygroup = table.Copy(to_copy.bodygroup) end wep.w_models[name] = {} if (new_preset.type == "Model") then wep.w_panelCache[name] = CreateWorldModelPanel( name, new_preset ) elseif (new_preset.type == "Sprite") then wep.w_panelCache[name] = CreateWorldSpritePanel( name, new_preset ) elseif (new_preset.type == "Quad") then wep.w_panelCache[name] = CreateWorldQuadPanel( name, new_preset ) end wep.w_panelCache[name]:SetVisible(false) table.insert(w_relelements, name) UpdateRelBoxes("w") mwlist:AddLine(name,new_preset.type) end end