EFFECT.LifeTime = 3 function EFFECT:Init(data) self:SetRenderBounds(Vector(-64, -64, -64), Vector(64, 64, 64)) self.Seed = math.Rand(0, 10) local pos = data:GetOrigin() local amount = math.Round(data:GetMagnitude()) self.Pos = pos self.Amount = amount self.DeathTime = CurTime() + self.LifeTime end function EFFECT:Think() self.Pos.z = self.Pos.z + FrameTime() * 32 return CurTime() < self.DeathTime end local col = Color(255, 255, 0, 255) local col2 = Color(0, 0, 0, 255) function EFFECT:Render() local delta = math.Clamp(self.DeathTime - CurTime(), 0, self.LifeTime) / self.LifeTime col.a = delta * 240 col2.a = col.a local ang = EyeAngles() local right = ang:Right() ang:RotateAroundAxis(ang:Up(), -90) ang:RotateAroundAxis(ang:Forward(), 90) cam.IgnoreZ(true) cam.Start3D2D(self.Pos + math.sin(CurTime() + self.Seed) * 30 * delta * right, ang, (delta * 0.12 + 0.045) / 2) draw.SimpleText(self.Amount.." point"..(self.Amount ~= 1 and "s" or ""), "ZS3D2DFont2Big", 0, -21, col, TEXT_ALIGN_CENTER) cam.End3D2D() cam.IgnoreZ(false) end