AddCSLuaFile() if CLIENT then SWEP.PrintName = "'Adonis' Pulse Rifle" SWEP.Description = "Deals massive damage and slows targets." SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "Vent" SWEP.HUD3DPos = Vector(1, 0, 0) SWEP.HUD3DScale = 0.018 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/c_irifle.mdl" SWEP.WorldModel = "models/weapons/w_IRifle.mdl" SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.ReloadSound = Sound("Weapon_SMG1.Reload") SWEP.Primary.Sound = Sound("Airboat.FireGunHeavy") SWEP.Primary.Damage = 34 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.2 SWEP.Primary.ClipSize = 20 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "pulse" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 0.06 SWEP.ConeMin = 0.02 SWEP.WalkSpeed = SPEED_SLOW SWEP.IronSightsPos = Vector(-3, 1, 1) SWEP.TracerName = "AR2Tracer" function SWEP.BulletCallback(attacker, tr, dmginfo) local ent = tr.Entity if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then ent:AddLegDamage(4) end local e = EffectData() e:SetOrigin(tr.HitPos) e:SetNormal(tr.HitNormal) e:SetRadius(8) e:SetMagnitude(1) e:SetScale(1) util.Effect("cball_bounce", e) GenericBulletCallback(attacker, tr, dmginfo) end