AddCSLuaFile() if CLIENT then SWEP.PrintName = "'Tosser' SMG" SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.HUD3DBone = "ValveBiped.base" SWEP.HUD3DPos = Vector(1.5, 0.25, -2) SWEP.HUD3DScale = 0.02 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "smg" SWEP.ViewModel = "models/weapons/c_smg1.mdl" SWEP.WorldModel = "models/weapons/w_smg1.mdl" SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.ReloadSound = Sound("Weapon_SMG1.Reload") SWEP.Primary.Sound = Sound("Weapon_AR2.NPC_Single") SWEP.Primary.Damage = 15 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.15 SWEP.Primary.ClipSize = 25 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.ConeMax = 0.055 SWEP.ConeMin = 0.029 SWEP.WalkSpeed = SPEED_NORMAL --SWEP.IronSightsPos = Vector(-6.42, 4, 2.53) SWEP.IronSightsPos = Vector(-6.425, 5, 1.02)