AddCSLuaFile() if CLIENT then SWEP.ViewModelFOV = 50 SWEP.BobScale = 0.5 SWEP.SwayScale = 0.5 SWEP.PrintName = "Detonation Pack Remote" SWEP.Description = "Allows the user to remotely detonate their detonation packs." SWEP.Slot = 4 SWEP.SlotPos = 0 end SWEP.ViewModel = "models/weapons/c_slam.mdl" SWEP.WorldModel = "models/weapons/w_slam.mdl" SWEP.UseHands = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.WalkSpeed = SPEED_NORMAL SWEP.NoMagazine = true SWEP.Undroppable = true SWEP.NoPickupNotification = true SWEP.HoldType = "slam" function SWEP:Initialize() self:SetHoldType(self.HoldType) end if SERVER then function SWEP:Think() for _, ent in pairs(ents.FindByClass("prop_detpack")) do if ent:GetOwner() == self.Owner then return end end self.Owner:StripWeapon(self:GetClass()) end end function SWEP:PrimaryAttack() self:SendWeaponAnim(ACT_SLAM_DETONATOR_DETONATE) if CLIENT then return end for _, ent in pairs(ents.FindByClass("prop_detpack")) do if ent:GetOwner() == self.Owner and ent:GetExplodeTime() == 0 then ent:SetExplodeTime(CurTime() + ent.ExplosionDelay) end end end function SWEP:SecondaryAttack() end function SWEP:Reload() return false end function SWEP:Deploy() gamemode.Call("WeaponDeployed", self.Owner, self) self:SendWeaponAnim(ACT_SLAM_DETONATOR_IDLE) return true end function SWEP:Holster() return true end if not CLIENT then return end function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end function SWEP:Think() end