AddCSLuaFile() if CLIENT then SWEP.PrintName = "Keyboard" SWEP.ViewModelFOV = 55 SWEP.ViewModelFlip = false SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = { ["ValveBiped.Bip01_R_Finger02"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -45.715, 0) }, ["ValveBiped.Bip01_R_Finger01"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -49.524, 0) } } SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_c17/computer01_keyboard.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.091, 4.4, -7.728), angle = Angle(180, -82.842, 80.794), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_c17/computer01_keyboard.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 4.091, -8.636), angle = Angle(180, -60.341, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "melee" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/c_stunstick.mdl" SWEP.WorldModel = "models/props_c17/computer01_keyboard.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 35 SWEP.MeleeRange = 52 SWEP.MeleeSize = 1.25 SWEP.Primary.Delay = 0.75 SWEP.SwingTime = 0.3 SWEP.SwingRotation = Angle(30, -30, -30) SWEP.SwingOffset = Vector(0, -30, 0) SWEP.SwingHoldType = "grenade" function SWEP:PlayHitSound() self:EmitSound("weapons/melee/keyboard/keyboard_hit-0"..math.random(4)..".ogg") end