include('shared.lua') SWEP.Slot = -1 SWEP.SlotPos = -1 SWEP.DrawAmmo = false SWEP.DrawCrosshair = true SWEP.DrawWeaponInfoBox = false local glowmat = Material("sprites/glow04_noz") function SWEP:DrawWorldModel() local owner = self:GetOwner() if owner:IsValid() then return end local pos = self:GetPos() local col = self:GetClass() == "weapon_knife" and Color(0, 255, 0, 200) or Color(255, 125, 63, 200) render.SetMaterial(glowmat) render.DrawSprite(pos, math.abs(30 + 15 * math.sin(RealTime() * 7 + 1.5)), math.abs(30 + 15 * math.sin(RealTime() * 7)), col) end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel