AddCSLuaFile() SWEP.Base = "weapon_zs_baseshotgun" SWEP.PrintName = "'Blaster' Shotgun" SWEP.Description = "A basic shotgun that can deal significant amounts of damage at close range." if CLIENT then SWEP.ViewModelFlip = false SWEP.HUD3DPos = Vector(4, -3.5, -1.2) SWEP.HUD3DAng = Angle(90, 0, -30) SWEP.HUD3DScale = 0.02 SWEP.HUD3DBone = "SS.Grip.Dummy" end SWEP.HoldType = "shotgun" SWEP.ViewModel = "models/weapons/v_supershorty/v_supershorty.mdl" SWEP.WorldModel = "models/weapons/w_supershorty.mdl" SWEP.UseHands = false SWEP.ReloadDelay = 0.4 SWEP.Primary.Sound = Sound("Weapon_Shotgun.NPC_Single") SWEP.Primary.Damage = 8.325 SWEP.Primary.NumShots = 8 SWEP.Primary.Delay = 0.8 SWEP.Primary.ClipSize = 5 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "buckshot" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 8.75 SWEP.ConeMin = 5 SWEP.WalkSpeed = SPEED_SLOWER SWEP.PumpSound = Sound("Weapon_M3.Pump") SWEP.ReloadSound = Sound("Weapon_Shotgun.Reload") SWEP.PumpActivity = ACT_SHOTGUN_PUMP GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 1) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Blaster' Slug Gun", "Single accurate slug round, less total damage", function(wept) wept.Primary.Damage = wept.Primary.Damage * 5.5 wept.Primary.NumShots = 1 wept.ConeMin = wept.ConeMin * 0.15 wept.ConeMax = wept.ConeMax * 0.3 end) function SWEP:SendWeaponAnimation() self:SendWeaponAnim(ACT_VM_PRIMARYATTACK) self:GetOwner():GetViewModel():SetPlaybackRate(self.FireAnimSpeed) timer.Simple(0.15, function() if IsValid(self) then self:SendWeaponAnim(ACT_SHOTGUN_PUMP) self:GetOwner():GetViewModel():SetPlaybackRate(self.FireAnimSpeed) if CLIENT and self:GetOwner() == MySelf then self:EmitSound("weapons/m3/m3_pump.wav", 65, 100, 0.4, CHAN_AUTO) end end end) end