AddCSLuaFile() SWEP.PrintName = "'Zombie Drill' Desert Eagle" SWEP.Description = "This handgun uses high-powered rounds that have more knockback than others." --SWEP.Description = "This high-powered handgun has the ability to pierce through multiple zombies. The bullet's power decreases by half which each zombie it hits." SWEP.Slot = 1 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 55 SWEP.HUD3DBone = "v_weapon.Deagle_Slide" SWEP.HUD3DPos = Vector(-1, 0, 1) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 SWEP.IronSightsPos = Vector(-6.35, 5, 1.7) end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "revolver" SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl" SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_Deagle.Single") SWEP.Primary.Damage = 57 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.32 SWEP.Primary.KnockbackScale = 2 SWEP.Primary.ClipSize = 7 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pistol" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 3.4 SWEP.ConeMin = 1.25 SWEP.FireAnimSpeed = 1.3 SWEP.Tier = 3 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 2)