SWEP.Base = "weapon_zs_basemelee" SWEP.PrintName = "Carpenter's Hammer" SWEP.Description = "A simple but extremely useful tool. Allows you to hammer in nails to make barricades.\nPress SECONDARY FIRE to hammer in nail. It will be attached to whatever is behind it.\nPress RELOAD to take a nail out.\nUse PRIMARY FIRE to bash zombie brains or to repair damaged nails.\nYou get a point bonus for repairing damaged nails but a point penalty for removing another player's nails." SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/v_hammer/c_hammer.mdl" SWEP.WorldModel = "models/weapons/w_hammer.mdl" SWEP.UseHands = true SWEP.Primary.ClipSize = 1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "GaussEnergy" SWEP.Primary.Delay = 1 SWEP.Primary.DefaultClip = 16 SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Ammo = "dummy" --SWEP.MeleeDamage = 35 -- Reduced due to instant swing speed SWEP.MeleeDamage = 15 SWEP.MeleeRange = 50 SWEP.MeleeSize = 0.875 SWEP.MaxStock = 5 SWEP.UseMelee1 = true SWEP.NoPropThrowing = true SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE SWEP.MissGesture = SWEP.HitGesture SWEP.HealStrength = 1 SWEP.NoHolsterOnCarry = true SWEP.NoGlassWeapons = true SWEP.AllowQualityWeapons = true GAMEMODE:SetPrimaryWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.04) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1) function SWEP:SetNextAttack() local owner = self:GetOwner() local armdelay = owner:GetMeleeSpeedMul() self:SetNextPrimaryFire(CurTime() + self.Primary.Delay * (owner.HammerSwingDelayMul or 1) * armdelay) end function SWEP:PlayHitSound() self:EmitSound("weapons/melee/crowbar/crowbar_hit-"..math.random(4)..".ogg", 75, math.random(110, 115)) end function SWEP:PlayRepairSound(hitent) hitent:EmitSound("npc/dog/dog_servo"..math.random(7, 8)..".wav", 70, math.random(100, 105)) end