AddCSLuaFile() SWEP.PrintName = "Mega Masher" if CLIENT then SWEP.ViewModelFOV = 75 SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base2"] = { type = "Model", model = "models/props_wasteland/buoy01.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(12, 0, 0), angle = Angle(0, 90, 270), size = Vector(0.2, 0.2, 0.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base"] = { type = "Model", model = "models/props_junk/iBeam01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(12.706, 2.761, -22), angle = Angle(13, -12.5, 0), size = Vector(0.15, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base3"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-5, 0, 0), angle = Angle(0, 270, 90), size = Vector(0.4, 0.4, 0.4), color = Color(255, 0, 0, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base4"] = { type = "Model", model = "models/weapons/w_sledgehammer.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.299, 11), angle = Angle(0, 0, 180), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base2"] = { type = "Model", model = "models/props_wasteland/buoy01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(12, 0, 0), angle = Angle(0, 90, 270), size = Vector(0.2, 0.2, 0.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base"] = { type = "Model", model = "models/props_junk/iBeam01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(10, 1, -35), angle = Angle(0, 0, 0), size = Vector(0.15, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base3"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-5, 0, 0), angle = Angle(0, 90, 270), size = Vector(0.4, 0.4, 0.4), color = Color(255, 0, 0, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base4"] = { type = "Model", model = "models/weapons/w_sledgehammer.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.299, 0), angle = Angle(0, 0, 180), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "melee2" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/v_sledgehammer/c_sledgehammer.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 190 SWEP.MeleeRange = 75 SWEP.MeleeSize = 4 SWEP.MeleeKnockBack = 420 SWEP.Primary.Delay = 2.25 SWEP.WalkSpeed = SPEED_SLOWEST * 0.7 SWEP.SwingRotation = Angle(60, 0, -80) SWEP.SwingOffset = Vector(0, -30, 0) SWEP.SwingTime = 1.33 SWEP.SwingHoldType = "melee" SWEP.Tier = 3 SWEP.AllowQualityWeapons = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_IMPACT_DELAY, -0.15, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.15, 1) function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(20, 25)) end function SWEP:PlayHitSound() self:EmitSound("vehicles/v8/vehicle_impact_heavy"..math.random(4)..".wav", 80, math.Rand(95, 105)) end function SWEP:PlayHitFleshSound() self:EmitSound("physics/flesh/flesh_bloody_break.wav", 80, math.Rand(90, 100)) end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if IsFirstTimePredicted() then local effectdata = EffectData() effectdata:SetOrigin(tr.HitPos) effectdata:SetNormal(tr.HitNormal) util.Effect("explosion", effectdata) end end