AddCSLuaFile() SWEP.Base = "weapon_zs_basetrinket" SWEP.PrintName = "Night Vision Goggles" SWEP.Description = "Allows you to see in the dark and reduce the intensity of dim vision." if CLIENT then SWEP.VElements = { ["perf"] = { type = "Model", model = "models/props_combine/combine_lock01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.596, 1.557, -2.597), angle = Angle(5.843, 90, 0), size = Vector(0.25, 0.15, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["perf"] = { type = "Model", model = "models/props_combine/combine_lock01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 0.5, -2), angle = Angle(5, 90, 0), size = Vector(0.25, 0.15, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.ShowViewModel = false SWEP.ShowWorldModel = false end SWEP.Primary.Automatic = false SWEP.Primary.Delay = 1 function SWEP:PrimaryAttack() if not self:CanPrimaryAttack() then return end self:SetNextPrimaryFire(CurTime() + self.Primary.Delay) if CLIENT and IsFirstTimePredicted() then surface.PlaySound(GAMEMODE.m_NightVision and "items/nvg_off.wav" or "items/nvg_on.wav") GAMEMODE.m_NightVision = not GAMEMODE.m_NightVision end end