AddCSLuaFile("shared.lua") SWEP.Base = "weapon_zs_basemelee" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/v_hammer/v_hammer.mdl" SWEP.WorldModel = "models/weapons/w_hammer.mdl" SWEP.Primary.ClipSize = 1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "GaussEnergy" SWEP.Primary.Delay = 1 SWEP.Primary.DefaultClip = 16 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.MeleeDamage = 35 SWEP.MeleeRange = 50 SWEP.MeleeSize = 0.875 SWEP.UseMelee1 = true SWEP.NoPropThrowing = true SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE SWEP.MissGesture = SWEP.HitGesture SWEP.SwingTime = 0.25 SWEP.SwingRotation = Angle(30, -30, -30) SWEP.SwingOffset = Vector(0, -30, 0) SWEP.SwingHoldType = "grenade" SWEP.HealStrength = 1 SWEP.NoHolsterOnCarry = true function SWEP:PlayHitSound() self:EmitSound("weapons/melee/crowbar/crowbar_hit-"..math.random(4)..".ogg", 75, math.random(110, 115)) end function SWEP:PlayRepairSound(hitent) hitent:EmitSound("npc/dog/dog_servo"..math.random(7, 8)..".wav", 70, math.random(100, 105)) end