AddCSLuaFile("shared.lua") include("shared.lua") function CLASS:ProcessDamage(pl, dmginfo) if dmginfo:GetInflictor().IsMelee then dmginfo:SetDamage(dmginfo:GetDamage() / 2) end end function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo) local fd = pl:FakeDeath(pl:LookupSequence("death_0"..math.random(4)), self.ModelScale) if fd and fd:IsValid() then fd:SetColor(Color(0,0,0,255)) end return true end