CLASS.Base = "bloated_zombie" CLASS.Name = "Vile Bloated Zombie" CLASS.TranslationName = "class_vile_bloated_zombie" CLASS.Description = "description_vile_bloated_zombie" CLASS.Help = "controls_vile_bloated_zombie" CLASS.BetterVersion = "Poison Zombie" CLASS.Wave = 3 / 6 CLASS.Health = 350 CLASS.Speed = 135 CLASS.Points = CLASS.Health/GM.HumanoidZombiePointRatio CLASS.SWEP = "weapon_zs_vilebloatedzombie" CLASS.Model = Model("models/player/fatty/fatty.mdl") local math_random = math.random local string_format = string.format function CLASS:PlayPainSound(pl) pl:EmitSound(string_format("npc/zombie_poison/pz_idle%d.wav", math_random(2, 3)), 72, 75) pl.NextPainSound = CurTime() + 0.5 return true end function CLASS:PlayDeathSound(pl) pl:EmitSound("npc/ichthyosaur/water_growl5.wav", 72, 60) return true end