hook.Add("InitPostEntityMap", "Adding", function() -- The map has many viable spots, but one of them is vastly more viable than the rest due to a blue shelf. guess what this map profile does? for _, ent in pairs(ents.FindByClass("prop_physics")) do if ent:GetModel() == "models/props_wasteland/kitchen_shelf001a.mdl"then ent:Remove() end end end)