AddCSLuaFile() SWEP.PrintName = "'Akbar' Assault Rifle" SWEP.Description = "Reliable assault rifle with a very fast reload speed. Not quite as accurate as other assault rifles, but still precise enough nonetheless." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 50 SWEP.HUD3DBone = "v_weapon.AK47_Parent" SWEP.HUD3DPos = Vector(-1, -4.5, -4) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/cstrike/c_rif_ak47.mdl" SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl" SWEP.UseHands = true SWEP.ReloadSound = Sound("Weapon_AK47.Clipout") SWEP.Primary.Sound = Sound("Weapon_AK47.Single") SWEP.Primary.Damage = 21.75 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.12 SWEP.Primary.ClipSize = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "ar2" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 2.65 SWEP.ConeMin = 1.275 SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 3 SWEP.IronSightsPos = Vector(-6.6, 20, 3.1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.344) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.172)