SWEP.ZombieOnly = true SWEP.ViewModel = "models/weapons/v_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" function SWEP:Deploy() self.IdleAnimation = CurTime() + self:SequenceDuration() return true end function SWEP:Initialize() self:HideViewAndWorldModel() end function SWEP:PrimaryAttack() end function SWEP:SecondaryAttack() end function SWEP:Reload() end