AddCSLuaFile() SWEP.PrintName = "Crowbar" SWEP.Description = "An effective and fast swinging melee weapon, the crowbar also has the ability to instantly kill headcrabs." if CLIENT then SWEP.ViewModelFOV = 65 end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.HoldType = "melee" SWEP.DamageType = DMG_CLUB SWEP.MeleeDamage = 35 SWEP.OriginalMeleeDamage = SWEP.MeleeDamage SWEP.MeleeRange = 55 SWEP.MeleeSize = 1.5 SWEP.MeleeKnockBack = 110 SWEP.Primary.Delay = 0.7 SWEP.SwingTime = 0.4 SWEP.SwingRotation = Angle(30, -30, -30) SWEP.SwingHoldType = "grenade" SWEP.AllowQualityWeapons = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3) function SWEP:PlaySwingSound() self:EmitSound("Weapon_Crowbar.Single") end function SWEP:PlayHitSound() self:EmitSound("Weapon_Crowbar.Melee_HitWorld") end function SWEP:PlayHitFleshSound() self:EmitSound("Weapon_Crowbar.Melee_Hit") end function SWEP:PostOnMeleeHit(hitent, hitflesh, tr) if hitent:IsValid() and hitent:IsPlayer() and hitent:Team() == TEAM_UNDEAD and hitent:IsHeadcrab() and gamemode.Call("PlayerShouldTakeDamage", hitent, self:GetOwner()) then hitent:TakeSpecialDamage(hitent:Health(), DMG_DIRECT, self:GetOwner(), self, tr.HitPos) end end --[[function SWEP:OnMeleeHit(hitent, hitflesh, tr) if hitent:IsValid() and hitent:IsPlayer() and hitent:Team() == TEAM_UNDEAD and hitent:IsHeadcrab() and gamemode.Call("PlayerShouldTakeDamage", hitent, self:GetOwner()) then self.MeleeDamage = hitent:GetMaxHealth() * 10 end end function SWEP:PostOnMeleeHit(hitent, hitflesh, tr) self.MeleeDamage = self.OriginalMeleeDamage end]]