AddCSLuaFile() SWEP.PrintName = "Ladle" if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_lab/ladel.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.809, 2.072, -6.882), angle = Angle(0.912, -90, 6.249), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_lab/ladel.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.009, 1.833, -6.954), angle = Angle(4.703, -180, 4.718), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 34 SWEP.MeleeRange = 58 SWEP.MeleeSize = 1.15 SWEP.Primary.Delay = 0.9 SWEP.UseMelee1 = true SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE SWEP.MissGesture = SWEP.HitGesture SWEP.SwingRotation = Angle(30, -30, -30) SWEP.SwingTime = 0.25 SWEP.SwingHoldType = "grenade" SWEP.AllowQualityWeapons = true SWEP.Culinary = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 4) function SWEP:PlayHitSound() self:EmitSound("weapons/melee/frying_pan/pan_hit-0"..math.random(4)..".ogg", 75, 140) end