AddCSLuaFile() SWEP.PrintName = "Pot" if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 55 SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_interiors/pot02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.363, -6.818), angle = Angle(0, 90, -90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_interiors/pot02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.363, -6.818), angle = Angle(0, 90, -90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/c_stunstick.mdl" SWEP.WorldModel = "models/props_interiors/pot02a.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 40 SWEP.MeleeRange = 50 SWEP.MeleeSize = 1.15 SWEP.UseMelee1 = true SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE SWEP.MissGesture = SWEP.HitGesture SWEP.SwingRotation = Angle(30, -30, -30) SWEP.SwingTime = 0.3 SWEP.SwingHoldType = "grenade" SWEP.AllowQualityWeapons = true SWEP.Culinary = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.1) function SWEP:PlayHitSound() self:EmitSound("weapons/melee/frying_pan/pan_hit-0"..math.random(4)..".ogg") end