AddCSLuaFile() if CLIENT then SWEP.PrintName = "Red Marrow" end SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDamage = 30 --SWEP.MeleeDamageShielded = 20 --[[function SWEP:MeleeHit(ent, trace, damage, forcescale) local owner = self:GetOwner() if owner:GetStatus("redmarrow") then damage = self.MeleeDamageShielded end self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale) end]] function SWEP:Reload() self:SecondaryAttack() end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/fast_zombie/fz_scream1.wav", 75, math.random(60,70), 0.5) self:GetOwner():EmitSound("npc/fast_zombie/fz_scream1.wav", 75, math.random(70,80), 0.5) end SWEP.PlayIdleSound = SWEP.PlayAlertSound function SWEP:PlayAttackSound() self:GetOwner():EmitSound("npc/combine_soldier/die"..math.random(1,3)..".wav", 75, math.random(70,75), 0.5) self:GetOwner():EmitSound("npc/combine_soldier/die"..math.random(1,3)..".wav", 75, math.random(78,90), 0.5) end if not CLIENT then return end function SWEP:ViewModelDrawn() render.ModelMaterialOverride(0) end local matSheet = Material("Models/flesh") function SWEP:PreDrawViewModel(vm) render.ModelMaterialOverride(matSheet) end