AddCSLuaFile() SWEP.PrintName = "Zombie Kung Fu" SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDelay = 0.32 SWEP.MeleeReach = 40 SWEP.MeleeDamage = 17 SWEP.DelayWhenDeployed = true --[[function SWEP:Move(mv) if self:IsSwinging() then mv:SetMaxSpeed(0) mv:SetMaxClientSpeed(0) end end]] function SWEP:PrimaryAttack(fromsecondary) local n = self:GetNextPrimaryAttack() if self:GetOwner():IsOnGround() or self:GetOwner():WaterLevel() >= 2 or self:GetOwner():GetMoveType() ~= MOVETYPE_WALK then self.BaseClass.PrimaryAttack(self) end if not fromsecondary and n ~= self:GetNextPrimaryAttack() then self:SetDTBool(3, false) end end function SWEP:SecondaryAttack() local n = self:GetNextPrimaryAttack() self:PrimaryAttack(true) if n ~= self:GetNextPrimaryAttack() then self:SetDTBool(3, true) end end function SWEP:PlayHitSound() self:EmitSound("npc/zombie/zombie_pound_door.wav", nil, nil, nil, CHAN_AUTO) end function SWEP:PlayAttackSound() self:EmitSound("npc/zombie/foot_slide"..math.random(3)..".wav", nil, nil, nil, CHAN_AUTO) end function SWEP:Reload() end function SWEP:StartMoaning() end function SWEP:StopMoaning() end function SWEP:IsMoaning() return false end