-- Removes stupid ammo crates in the only room anyone would ever want to hold out in. -- Unlocks doors of secret rooms. hook.Add("InitPostEntityMap", "Adding", function() for _, ent in pairs(ents.FindByClass("item_ammo_crate")) do ent:Remove() end for _, ent in pairs(ents.FindByModel("models/props_c17/door01_left.mdl")) do ent:Fire("unlock", "", 0) end local ent = ents.Create("info_player_zombie") if ent:IsValid() then ent:SetPos(Vector(-1641, -61, 7)) ent:Spawn() end end)