AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function SWEP:Deploy() gamemode.Call("WeaponDeployed", self.Owner, self) self.IdleAnimation = CurTime() + self:SequenceDuration() self:SpawnGhost() return true end function SWEP:OnRemove() self:RemoveGhost() end function SWEP:Holster() self:RemoveGhost() return true end function SWEP:SpawnGhost() local owner = self.Owner if owner and owner:IsValid() then owner:GiveStatus("ghost_barricadekit") end end function SWEP:RemoveGhost() local owner = self.Owner if owner and owner:IsValid() then owner:RemoveStatus("ghost_barricadekit", false, true) end end function SWEP:Think() if self.IdleAnimation and self.IdleAnimation <= CurTime() then self.IdleAnimation = nil self:SendWeaponAnim(ACT_VM_IDLE) end end function SWEP:PrimaryAttack() if not self:CanPrimaryAttack() then return end local owner = self.Owner local status = owner.status_ghost_barricadekit if not (status and status:IsValid()) then return end status:RecalculateValidity() if not status:GetValidPlacement() then return end local pos, ang = status:RecalculateValidity() if not pos or not ang then return end self:SetNextPrimaryAttack(CurTime() + self.Primary.Delay) local ent = ents.Create("prop_aegisboard") if ent:IsValid() then ent:SetPos(pos) ent:SetAngles(ang) ent:Spawn() ent:EmitSound("npc/dog/dog_servo12.wav") ent:GhostAllPlayersInMe(5) ent:SetObjectOwner(owner) local stored = owner:PopPackedItem(ent:GetClass()) if stored then ent:SetObjectHealth(stored[1]) end self:TakePrimaryAmmo(1) end end