hook.Add("InitPostEntityMap", "Adding", function() local Placements = { Vector(-2025, 1110, -770), Vector(-2370, 1100, -855) } for _, pos in pairs(Placements) do local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(pos) ent2:SetKeyValue("solid", "6") ent2:SetModel("models/props_lab/blastdoor001c.mdl") ent2:Spawn() end end end)