GM.RevertableZombieClasses = {} function GM:IsClassUnlocked(classname) local classtab = self.ZombieClasses[classname] if not classtab then return false end if classtab.IsClassUnlocked then local ret = classtab:IsClassUnlocked() if ret ~= nil then return ret end end return not classtab.Locked and (classtab.Unlocked or classtab.Wave and self:GetWave() >= classtab.Wave or not self:GetWaveActive() and self:GetWave() + 1 >= classtab.Wave) end local function ReorderZombieClassesSort(a, b) if (a.Order or b.Order) and a.Order ~= b.Order then return (a.Order or 255) < (b.Order or 255) end if (a.Wave or b.Wave) and a.Wave ~= b.Wave then return (a.Wave or 255) < (b.Wave or 255) end return a.Name < b.Name end function GM:ReorderZombieClasses() table.sort(self.ZombieClasses, ReorderZombieClassesSort) for k, v in pairs(self.ZombieClasses) do if type(k) == "number" then self.ZombieClasses[v.Name] = v v.Index = k if v.IsDefault then self.DefaultZombieClass = k end end end end function GM:RegisterZombieClass(name, tab) local gm = GAMEMODE or GM if tab.Wave then tab.Wave = math.floor(tab.Wave * self:GetNumberOfWaves()) end table.insert(gm.ZombieClasses, tab) tab.Index = #gm.ZombieClasses if CLIENT then tab.Icon = tab.Icon or "zombiesurvival/killicons/genericundead" end if tab.IsDefault then gm.DefaultZombieClass = tab.Index end tab.TranslationName = tab.TranslationName or tab.Name gm.ZombieClasses[name] = tab end function GM:RevertZombieClasses() self.ZombieClasses = table.Copy(self.RevertableZombieClasses) end function GM:RegisterZombieClasses() self.ZombieClasses = {} self.DefaultZombieClass = self.DefaultZombieClass or 1 local included = {} local classes = file.Find(self.FolderName.."/gamemode/zombieclasses/*.lua", "LUA") table.sort(classes) for i, filename in ipairs(classes) do AddCSLuaFile("zombieclasses/"..filename) CLASS = {} include("zombieclasses/"..filename) if CLASS.Name then self:RegisterZombieClass(CLASS.Name, CLASS) else ErrorNoHalt("CLASS "..filename.." has no 'Name' member!") end included[filename] = CLASS CLASS = nil end for k, v in pairs(self.ZombieClasses) do local base = v.Base if base then base = base..".lua" if included[base] then table.Inherit(v, included[base]) else ErrorNoHalt("CLASS "..tostring(v.Name).." uses base class "..base.." but it doesn't exist!") end end if v.Unlocked or v.Wave == 0 then v.UnlockedNotify = true end end self:ReorderZombieClasses() self.RevertableZombieClasses = table.Copy(self.ZombieClasses) end GM:RegisterZombieClasses()