AddCSLuaFile() if CLIENT then SWEP.PrintName = "Nightmare" end SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDamage = 49 SWEP.SlowDownScale = 2 function SWEP:Reload() self:SecondaryAttack() end function SWEP:PlayAlertSound() self.Owner:EmitSound("npc/barnacle/barnacle_tongue_pull"..math.random(3)..".wav") end SWEP.PlayIdleSound = SWEP.PlayAlertSound function SWEP:PlayAttackSound() self.Owner:EmitSound("npc/barnacle/barnacle_bark"..math.random(2)..".wav") end if not CLIENT then return end function SWEP:ViewModelDrawn() render.ModelMaterialOverride(0) end local matSheet = Material("Models/Charple/Charple1_sheet") function SWEP:PreDrawViewModel(vm) render.ModelMaterialOverride(matSheet) end