hook.Add("InitPostEntityMap", "Adding", function() for _, ent in pairs(ents.FindByClass("func_door*")) do ent:Remove() end for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-0.7995, -28.3111, 0)) ent2:SetAngles(Angle(0, 90, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:Spawn() ent2:SetColor(Color(0, 0, 0, 0)) end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(563.9561, -531.1329, -119.9688)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:Spawn() ent2:SetColor(Color(0, 0, 0, 255)) end end)