AddCSLuaFile() DEFINE_BASECLASS("weapon_zs_base") SWEP.PrintName = "'Eraser' Tactical Pistol" SWEP.Description = "Damage increases as remaining bullets decrease." SWEP.Slot = 1 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFOV = 60 SWEP.ViewModelFlip = false SWEP.HUD3DBone = "v_weapon.FIVESEVEN_PARENT" SWEP.HUD3DPos = Vector(-1, -2.5, -1) SWEP.HUD3DAng = Angle(0, 0, 0) end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl" SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("weapons/ar2/npc_ar2_altfire.wav") SWEP.Primary.Damage = 23.5 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.15 SWEP.Primary.ClipSize = 12 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pistol" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 2.5 SWEP.ConeMin = 1.25 SWEP.ReloadSpeed = 1 SWEP.HeadshotMulti = 2 SWEP.Tier = 2 SWEP.IronSightsPos = Vector(-5.95, 0, 2.5) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_HEADSHOT_MULTI, 0.07) GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Cleanser' Tactical Pistol", "Less reload speed, accuracy and headshot multiplier but gains increased damage per wave", function(wept) wept.ConeMax = wept.ConeMax * 1.7 wept.ConeMin = wept.ConeMin * 2.1 wept.ReloadSpeed = wept.ReloadSpeed * 0.7 wept.HeadshotMulti = wept.HeadshotMulti * 0.9 wept.BulletCallback = function(attacker, tr, dmginfo) dmginfo:SetDamage(dmginfo:GetDamage() + dmginfo:GetDamage() * GAMEMODE:GetWave()/15) end end) function SWEP:EmitFireSound() self:EmitSound("weapons/fiveseven/fiveseven-1.wav", 75, 80 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 30, 0.8, 21) self:EmitSound(self.Primary.Sound, 75, 130 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 70, 0.75, 22) end function SWEP:ShootBullets(dmg, numbul, cone) dmg = dmg + dmg * (1 - self:Clip1() / self.Primary.ClipSize) BaseClass.ShootBullets(self, dmg, numbul, cone) end