CLASS.Base = "boss_butcher" CLASS.Name = "The Grave Digger" CLASS.TranslationName = "class_gravedigger" CLASS.Description = "description_gravedigger" CLASS.Help = "controls_gravedigger" CLASS.Boss = true CLASS.Health = 1600 CLASS.Speed = 200 CLASS.CanTaunt = true CLASS.FearPerInstance = 1 CLASS.Points = 30 CLASS.SWEP = "weapon_zs_graveshovelz" if SERVER then function CLASS:OnSpawned(pl) pl:CreateAmbience("gravediggerambience") end end if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/butcher" CLASS.IconColor = Color(100, 0, 220) local render_SetMaterial = render.SetMaterial local render_DrawSprite = render.DrawSprite local angle_zero = angle_zero local LocalToWorld = LocalToWorld local colGlow = Color(180, 0, 255) local matGlow = Material("sprites/glow04_noz") local vecEyeLeft = Vector(4, -4.6, -1) local vecEyeRight = Vector(4, -4.6, 1) function CLASS:PrePlayerDraw(pl) render.SetColorModulation(0.4, 0.1, 0.6) end function CLASS:PostPlayerDraw(pl) render.SetColorModulation(1, 1, 1) if pl == MySelf and not pl:ShouldDrawLocalPlayer() or pl.SpawnProtection then return end local id = pl:LookupBone("ValveBiped.Bip01_Head1") if id and id > 0 then local pos, ang = pl:GetBonePositionMatrixed(id) if pos then render_SetMaterial(matGlow) render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 4, 4, colGlow) render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 4, 4, colGlow) end end end