include("shared.lua") CLASS.Icon = "zombiesurvival/killicons/skeletal_walker" CLASS.IconColor = Color(255, 0, 0) local matSkin = Material("Models/Barnacle/barnacle_sheet") function CLASS:PrePlayerDraw(pl) render.SetColorModulation(1, 0, 0) render.ModelMaterialOverride(matSkin) end function CLASS:PostPlayerDraw(pl) render.SetColorModulation(1, 1, 1) render.ModelMaterialOverride() end